Ray Tracing in Linux Gameplay: Crysis 2 Remastered

2 years ago
11

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System Specs
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OS: Garuda Linux
Host: X570 AORUS MASTER -CF
Kernel: 6.0.11-zen1-1-zen
DE: Plasma 5.26.4 (XOrg)
CPU: AMD Ryzen 9 3950X (32) @ 3.5GHz
GPU: AMD Radeon RX 6900 TX (navi21, LLVM 14.0.6)
GPU Driver Version: Mesa 22.2.3
Memory: 64GiB
Swap: 64GiB
AMD SAM Enabled
FUTEX2 Enabled
DXVK 2.0 Async
Runner: Steam Proton

Capture Card: Blackmagic Design DeckLink Quad HDMI Recorder PCIe Card
Capture Software: OBS 28.0.3-2
Bit Rate: 35000 Kbps
Game Play Resolution: 4K (3840 × 2160) Very High
Capture Resolution: 3K (2880 × 1620)

Upload Resolution: 2160p
Full Build Details

https://builds.gg/builds/scar-2-0-23547
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LAUNCH PARAMETERS TO ENABLE RAY TRACING AND OTHER FEATURES
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LUTRIS
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Environment Variables (Systems Options tab)
Key Value
RADV_PERFTEST sam.rt
VKD3D_CONFIG dxr11
VKD3D_FEATURE_LEVEL 12_2
ENABLE_VKBASALT 1
MANGOHUD 0
OBS_VKCAPTURE 1

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STEAM PROTON
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ENABLE_VKBASALT=1 OBS_VKCAPTURE=1 MANGOHUD=1
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1
DXVK_ASYNC=1 WINEFSYNC=1 VKD3D_FEATURE_LEVEL=12_2
VKD3D_CONFIG=dxr11 RADV_PERFTEST=sam,rt %command%

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NOTE: The RADV_PERFTEST is only required for AMD GPUs
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