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Marvel's Guardians of the Galaxy (PS4) Playthrough | Part 4 (No Commentary)
My Playthrough of Marvel's Guardians of the Galaxy on PlayStation 4.
0:00 Chapter 12: Knowhere To Run
1:49:13 Chapter 13: Against All Odds
Marvel's Guardians of the Galaxy is a 2021 action-adventure game developed by Eidos-Montréal and published by Square Enix's European subsidiary. Based on the Marvel Comics superhero team Guardians of the Galaxy, the game was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on October 26, 2021.
Marvel's Guardians of the Galaxy received favorable reviews from critics, with praise for its narrative, presentation, and characters, but some criticism for its combat. However, the game failed to meet sales expectations of publisher Square Enix.
In Marvel's Guardians of the Galaxy, the player assumes control of Peter Quill / Star-Lord from a third-person perspective. The player can utilize Star-Lord's elemental guns to defeat enemies. His blasters have four alternate firing modes. Ice shots temporarily freeze enemies, lightning shots stun them, wind shots pull enemies far away towards Star-Lord, and Plasma shots induce fire damages to boss characters. Other members of the titular team, which include Gamora, Rocket Raccoon, Groot, and Drax the Destroyer, are not directly playable as they are controlled by artificial intelligence. Players can enter Guardians Mode in order to issue commands to them during combat. Each character has four unique skills and abilities which can be chained together to inflict more damage. Groot has excellent crowd control abilities in which he can use his roots to immobilize enemies, while Rocket Raccoon can deploy various explosives and bombs. Drax can easily stagger enemies, while Gamora can use her sword to deal powerful damages against a single opponent. However, these abilities have a short cooldown time. Guardians can also use environmental hazards to their advantage. For instance, players can instruct Drax to hurl a large boulder at enemies.
As Star-Lord and the Guardians engage in combat, the player's performance will be rated using the Momentum gauge. Once the player has maximized the team's momentum, they can perform a "Call-to-Action" attack, which deals significant damages to stronger enemies. Certain enemies has a "stagger bar". Once an opponent's stagger bar is depleted, they will be temporarily stunned, opening a window for players to attack. Once the enemy is defeated, they will drop health pick-ups, which will refill Star-Lord's health. As the player progresses in the game, they will earn experience points. These points can be used to unlock new abilities for both Star-Lord and other Guardians. As the player fight enemies, a meter will build up and allow players to unleash a special ability known as "Team Huddle", which briefly stops combat and prompts Star-Lord to make a motivational speech and play a song to inspire his teammates. A good speech will grant the other Guardians gameplay benefits, though Star-Lord's abilities will be boosted regardless of the quality of the speech.
While the game is mostly linear, players are encouraged to explore each location in order to find components, collectibles, and costumes. Players can use Star-Lord's visor to scan the environment and identify objects of interest. At workbenches, Rocket can use these components to craft combat perks for Star-Lord, such as granting him passive advantages such as increased health and shield regeneration. The player needs to use Star-Lord's jet boots to navigate the environment. Occasionally, players also need to recruit the help of other Guardians in order to progress. For instance, Rocket can use his engineering skills to open locked doors, allowing the team to reach areas which are otherwise inaccessible. At various points of the game, the player can make key decisions, via dialogue trees, that will affect the relationships between the Guardians and the outcomes of certain missions. Throughout the game, Star-Lord's decisions will be referenced by his teammates. Despite the branching dialogue paths, the core story remains the same and the game has one ending.
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