Circuitry, Sophistry, History, and Mystery - C1E3 - Deus Ex: Human Revolution (Director's Cut)

2 years ago
1

In the course of human events, it is sometimes necessary for double takes downs to commence. So I throw my flashbang right? and I take out the two guys idly chatting about something or other and this third guy, THIS FRICKIN guy, has the audacity to come and check out what I am doing. SO I give him the ole what for.

In this episode, I take on the last 4 rooms of the Sarif plant, it takes a bit of time since I do not have any augments and only a small idea of what will lose the ghost bonus, so for a while I need to feel it out and take chances. Thankfully it was easy enough to make a compressed version, and I tried to keep the narrative intact so you could follow my progress. The tutorials I left in for the benefit of anyone who hasn't played, but ultimately this is where the game stops being as hard, which is a weird thing to say about a level that is essentially a tutorial. But the reason is, that after this level I am able to get many skill points that turn some of the tedious waiting and micro managing into simple trial and error. To use a turn of phrase from last episode, the FonyX Jensen butterfly is finally emerging (but not quite finished)

If you are worried the fun slows down after the boss, it is my estimation that it does not. there is a quick tour of the last area to read some emails. This is the games attempt to simulate a living world where people have their own problems and motivations, most of them are short and sweet, people going to sports games and plays. One guy freaking out about not sorting recyclables. If you do not want to listen to that, perhaps skip to the end after the end of the level. Jensen has an important conversation with the pilot about the conspiracy that led us to this point, as well as some fun characterization of Jensen's views on being involuntarily augmented.

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