Premium Only Content

Tech Analysis of EVIL WEST on Xbox Series S and X (tech features mentioned in the analysis in descr)
Analysis of performance and image quality of Evil West on Xbox Series S and Series X.
Index:
Intro 00:00
Frame Rate Analysis 00:37
Resolution Analysis 01:39
Reflections Analysis 02:54
Shadows Analysis 03:49
Textures Analysis 04:44
Loading Analysis 05:39
Frame Rate Analysis 06:09
Resolution Analysis 07:11
Reflections Analysis 08:26
Shadows Analysis 09:21
Textures Analysis 10:16
Loading Analysis 11:11
Technical dictionary for this analysis:
- AMD FidelityFXâ„¢ Super Resolution (FSR):
FidelityFX Super Resolution (FSR) is used to upsample an input image into a higher resolution. There are two versions of FSR with distinctive upscaling technique and image quality.
FSR 1 is a spatial upscaler based on the Lanczos algorithm* requiring an anti aliased lower resolution image.
FSR 2 is a temporal upscaler based on a modified Lanczos* requiring an aliased lower resolution image and utilising the temporal data (such as motion vectors and frame history) and then applies its own anti aliasing pass which replaces the game's temporal anti-aliasing solution.
Quality Preset Scale Factor Render Scale
Performance 2.0x 50.0% (e.g. for 4k: 1080p upscale to 2160p with FSR)
Balanced 1.7x 58.8% (e.g. for 4k: 1270p upscale to 2160p with FSR)
Quality 1.5x 66.6% (e.g. for 4k: 1440p upscale to 2160p with FSR)
* The Lanczos algorithm is an iterative algorithm invented by Cornelius Lanczos that is an adaptation of power methods to find eigenvalues and eigenvectors of a square matrix or the singular value decomposition of a rectangular matrix. It is particularly useful for finding decompositions of very large sparse matrices.
- Screen Space Reflections (SSR):
Screen space reflections (SSR): a more expensive technique that traces reflection rays in screen space (as opposed to world space in e.g. ray tracing). This is done for each rendered pixel of the reflected surface, using the surface normal and scene depth.
The disadvantage is that objects not captured in the rendered frame cannot appear in the reflections, which results in unresolved intersections and incomplete reflection image.
- Soft Shadows Mapping
Soft shadows are typically rendered in games by using shadow mapping and Percentage Closer Filtering with a uniform kernel size. The Percentage-Closer Soft Shadows (PCSS) algorithm computes a variable kernel size based on the distance between the relative position of the receiver point, an approximation of the blocker, and the area light.
My Specs:
- Ryzen 5 5600
- 16 GB DDR4 3200
- Galax GTX 1080 Sniper White
- Elgato 4k60 Pro Mk.2
Facebook Group:
-
12:34
TimcastIRL
4 hours agoWaPo Staffers QUIT Over Bezos’ Change To Opinion Section, Liberal Media MELTING DOWN
15.7K12 -
24:55
MYLUNCHBREAK CHANNEL PAGE
1 day agoThe Sumerian King's List
34.8K21 -
33:50
The Why Files
8 days agoCryptids Vol. 3: The Antarctic Cover-up | Predators Beneath the Ice
60K58 -
27:11
Stephen Gardner
7 hours ago🔥Trump Zelensky Meeting ends in IMPEACHMENT | MUSK shares major dirt on Joe Rogan Podcast
48.6K186 -
2:40:23
Jewels Jones Live ®
3 days agoTRUMPARENCY | A Political Rendezvous - Ep. 112
56.8K16 -
1:13:14
Michael Franzese
7 hours agoEmergency Livestream: Zelenskyy vs Trump, DOGE, Epstein Files, Elon Musk
73K46 -
1:32:06
The Quartering
7 hours agoZelensky Comes CRAWLING BACK, Fed Ex Jet BURSTS Into Flames, Elon's Psycho Ex & More
103K126 -
6:49
Russell Brand
1 day ago"HE'S A RUSSIAN PLANT!" CNN Loses It ON AIR!
168K190 -
13:10
The Rubin Report
1 day agoWhy the Real Challenge Is Just Beginning | Jordan Peterson
99.3K25 -
1:02:55
Tactical Advisor
8 hours agoBuilding a Truck Gun -Battle Hawk Build of the Month | Vault Room Live Stream 017
79.7K4