Final Fantasy VII New Threat 2 0 Type B #20 Huge Materia, Subs and Space, Oh My!

2 years ago
10

Though Shinra may have already have the Huge Materia in their grasp from their underground reactor, we aren’t going to just let them get away with it. Storming Junon, we board their submarine and sink the one they attempted to escape on.

They have one final Huge Materia, and plan to turn it into a bomb to send at Meteor. Their plan to destroy something that is so valuable to the Planet doesn’t sit well, and to Rocket Town we go to stop them, taking off into space and retrieve it. Though we are hopeful that without the Huge Materia the rocket will stop Meteor, that hope is dashed, and we are left with few options. Returning to Cosmo Canyon does set us on what we might be able to do now though, and it requires a trip to the Forgotten City.

Next up, Grandpa helps form a plan at the City of the Ancients, and we return to Midgar.

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As I said in the first video I would list the mods I used.

The mods that I use in this play through are:

First is the 7th Heaven Mod Manager, makes it so much easier to get everything and order them correctly. Can get it from https://7thheaven.rocks/ as well as a simple guide to set it all up.

[Tsunamods] SYW V6 FMV
[Tsunamods] Cosmo Memory
[Tsunamods] SYW V6 FMV (30fps)
[Tsunamods] SYW V6 FMV (60fps)
[Tsunamods] Modern Spell Names
NinoStyle Battle Models
[Tsunamods] Avalance Arisen Battle Textures
[Tsunamods] SYW V5 Battle Textures
Operaomnia
NinoStyle Chibi Field Models
[Tsunamods] Finishing Touch
[Tsunamods] SYW V5 Field Textures
New Threat 2.0
[Tsunamods] Arranged Soundtrack
Chibi FMV Replacement
[Tsunamods] SYW V5 Minigames Textures
NinoStyle Bike Minigame Models
[Tsunamods] SYW V5 Spell Textures
[Tsunamods] Phoenix Tail Avatars
[Tsunamods] Enhanced Stock UI
Gameplay Tweaks – Qhimm Catalog
[Tsunamods] SYW V5 Menu and Fonts
[Tsunamods] SYW V5 Worldmap Textures
NinoStyle – minigames
NinoStyle – Vehicles
+ Echo-S

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