Persona 3 FES (PS2) Playthrough | Part 12 (No Commentary)

2 years ago
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My Playthrough of Shin Megami Tensei: Persona 3 FES on PlayStation 2! (Emulated on PS3)

Persona 3, released outside Japan as Shin Megami Tensei: Persona 3, is a 2006 role-playing video game developed by Atlus. It is the fourth main installment in the Persona series, which is part of the larger Megami Tensei franchise. Atlus originally released the game for the PlayStation 2 in Japan in July 2006; the North American release of the game was delayed until 2007 due to issues with the publication of the official art book. Persona 3 FES, an extended version containing a new playable epilogue among other changes, was released in Japan in 2007 and worldwide the following year.

In Persona 3, the player takes the role of a high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each SEES member can summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is how the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle.

Persona 3 combines elements of traditional role-playing games and simulation games. The game follows the protagonist character, balancing their daily lives of going to school and building relationships with other people with fighting evil beings known as Shadows during the mysterious Dark Hour. Each day is divided between various time zones, the most common of which are "After School/Daytime" and "Evening." Except for scripted events, such as plot progression or special events, the player is free to choose how each day is spent, with most activities causing time to pass on. The types of activities and characters that can be interacted with vary depending on the day of the week and time of day. Additionally, some activities are limited by the protagonist's three attributes; Academics, Charm, and Courage, which can be built by performing various activities or making certain correct choices. During the evening, players can choose to visit Tartarus, the game's main dungeon, where they can build their party's experience and gain new items. On the day of the full moon, players will participate in a boss battle to progress the story.

he story of Persona 3 takes place in 2009 and is set in a Japanese city called Iwatodai, built and funded by the Kirijo Corporation. Several experiments carried out ten years ago created the Dark Hour, a period of time that exists between one day and the next. During this time, most people turned into coffins, and they are not aware of the Dark Hour; however, there is a select group of people who are. The Dark Hour bends reality; Gekkoukan High School, where most of the characters attend school during the day, becomes a huge labyrinthine tower called Tartarus, and beasts known as Shadows roam the area, preying on the minds of those still conscious. The Shadows leave their victims in near-catatonic states outside of the Dark Hour. To investigate and learn about the Dark Hour, Shadows, and Tartarus, the "Specialized Extracurricular Execution Squad," or SEES, was created. SEES is a group of high-schoolers capable of summoning beings known as Personas to combat Shadows. The Persona 3 instruction manual describes Persona's being "a second soul that dwells deep within a person's heart. It is an entirely different personality that emerges when a person is confronted with something from outside this world." Persona-users usually summon their Persona by firing a gun-like object called an Evoker at their head. An effect that appears to be broken glass comes from the user's head when the Evoker is used.

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