Episode 7 : Twin Cobra (1987) Toaplan

2 years ago
27

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Try calling someone just to tell them you can’t talk right now. This is exactly what you should do before playing Twin Cobra ...Go to make that phone call....,
Welcome back to the brainstorm emporium, Twin Cobra, known as Kyukyoku Tiger ...Twin Cobra is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar.

It is a sequel to the 1985 arcade game Tiger-Heli.[4] Controlling the helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles.
It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Twin Cobra was a success for Toaplan, garnering positive reception from western critics and earning several awards from Gamest. The game was met with mixed response from magazines, specifically the home versions. In 1995, the sequel Twin Cobra II was released. The rights to the game are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.

There are ten increasingly difficult levels, each with a boss at the end that must be fought before progressing any further, in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective.
The title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs.
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The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius and collecting "B" icons adds an extra bomb stock. A new gameplay addition compared to its predecessor are power-up items that appear via enemy carriers; There are four types of weapons in the game that can be switched between after destroying incoming carriers by picking up color-changing icons ranging from red, blue, green and yellow, while "S" icons increases the helicopter's firepower.
this game offers loooong breack times after killing each boss while collecting points. You have enough time to stretch, yawn, make a sandwich, take a nap and get ready again. So I decided to speed up the process a little bit.
Other items scattered throughout the levels such as 1UPs and star
-shaped gold medals, which grants a 3000-point bonus by collecting them, can also be picked up along the way. Players are given two lives initially and bonus lives are awarded at certain point thresholds and every point threshold thereafter.
Depending on the region, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at.[8] Getting hit by enemy fire or colliding against enemies will result in losing a live, as well as a penalty of decreasing the helicopter's firepower to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.[6][7] After completing the last stage as with previous titles from Toaplan, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns.
And that was it for this amazing game, I hope you had good time, Thanks for watching, remember to like, subscribe and to leave a comment down below.
And if someone tells you, “Have a nice day!”, just say, “Don’t tell me what to do!”

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