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How to play Telestrations
Learn the rules to the board game Telestrations quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to have fun and laugh. Place the card box, timer, cloths, and die on the center of the table. Pick a side to the cards: yellow or blue. Give each player a sketch book, marker, and 1 card. Each player writes their name in their book. Roll the die and each player matches the number to the word or phrase on their card and writes it in their book. Players keep it hidden from others. If there is a bank space on your card, then you get to use any word or phrase you want. If you see an underlined category, then you get to pick anything that falls within that category. If you see this icon, then you can pick any of the words on the card, not just the one that was rolled.
If you are playing with an even number of players, everyone turns to page 1 and prepares to draw their word. If you are playing with an odd number of players, then everyone passes their book to the player on their left who then turns to page 1 and prepares to draw the word on that book. When everyone is ready, flip the timer. Everyone draws the word on their book. You may not use letters or number or leave the page blank; you must draw something.
Once the time runs out, everyone stops and passes their book to the player to their left. Each player now looks at the drawing then flips the page and write the word or phrase they think the picture is of. You may not leave the page blank or draw a question mark, you must write something. Once everyone is finished, you pass to the left again and repeat the process of drawing, writing, drawing, writing, until your original book makes it back to you.
Now, one at a time, each player takes a turn flipping through their book from beginning to end to show everyone what the outcome was. Erase the boards to play again. If you want to play more competitively, you can play for points. At the end of each round, after you reveal the outcomes in your own book, give 1 point to the player with your favorite sketch in your book, 1 point to the player with your favorite guess in your book, and give yourself one point if the last guess matches the secret word. For even more competitive scoring, as you reveal your book, guessers earn 1 point if their guess matches your secret word and sketchers earn 1 point if their sketch helped a guesser make a match.
You can mix up play by changing seats, direction of the pass, drawing with your other hand, or use your own words instead of the cards.
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