How to play MegaCheckers

2 years ago
50

Learn the rules to the board game MegaCheckers quickly and concisely - This video has no distractions, just the rules.

Don't own the game? Buy it here:
https://buy.triplesgames.com/MegaCheckers

RULES:
The object of the game is to be the last player remaining. Layout the red side of the board and place the checkers, king side down, in their starting positions like so. Each player picks a color. Black goes first, then play proceeds clockwise. On your turn you must move 1 checker, then your turn ends. Checkers move one space diagonally in any direction. Checkers jump opponent checkers that are adjacent to it to an empty space on the opposite side in a straight line. Jumped pieces are removed from the board. You can string together multiple jumps in a single move. Each jump in a string of jumps needs to be in a straight line, however, after each jump you can pivot direction. You are allowed to jump pieces of both players in successive jumps. If multiple options for jumps are available, you decide which one to perform.

In tournament rules, jumps are mandatory, and you cannot make another play if there is an available jump. In family rules, jumps are still mandatory, however if you fail to make a possible capture, then the player who should have been jumped may remove any one of your pieces from the board instead as a penalty. Doing so does not count as that player’s turn and they can still move a piece. If the player who should have been jumped, and only that player, doesn’t notice by the time they move one of their pieces, then the penalty is ignored. If the 3rd player points out that they should have been jumped, then that 3rd player loses their turn. Before starting a game, decide which way you will play.

Whenever a checker reaches an opponent’s king space, as indicated by this symbol, then that checker is promoted to a king by flipping it over. Kings can move 1 space in any direction including onto the other color. Kings jump in a straight line in any direction and can jump pieces on both colors. King jumps are not optional, and Kings can be jumped by any piece.

Around the board are black holes. Any piece that moves into a black hole is removed from the board. If a forced jump causes your opponent to jump your piece into a black hole, then your piece is safe and only their piece is removed from the board. If a piece jumps multiple pieces, then ends in a black hole, then none of the jumped pieces are removed from the board and only the piece that ended in the black hole is removed.

You may resign in the middle of a game if you like. If you do, there are 2 options. Option 1. All your pieces are removed from the board. Option 2. Your pieces stay on the board but do not move. Other players may choose to jump your pieces and capture them if they want. Pick which option you will use at the beginning of the game.

Once only 2 players remain in the game, they can agree to a draw. If they do, they tie but the eliminated player still loses. If you are in a position where you can’t make a legal play, then you lose. The last player with checkers remaining on the board, wins!

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