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Age of Empires 2: Definitive Edition (PC) Pachacuti | Full Campaign (No Commentary)
My Complete Playthrough of the "Pachacuti" Campaign in Age of Empires 2: Definitive Edition!
00:00 1. A New Power Arises
1:06:49 2. The Field of Blood
1:53:20 3. War of Brothers
3:00:32 4. The Falcon's Tent
4:13:33 5. Like Father, Like Son
Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.
Despite using the same game engine and code similar to its predecessor's, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
Age of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (representing the High Middle Ages), and the Imperial Age (reminiscent of the Renaissance)—a 1,000-year timeframe. Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources (typically food and gold).
Civilian units, called "villagers", are used to gather resources; they are either male or female—gender does not affect their abilities. Resources can be used to train units, construct buildings, and research technologies, among other things; for example, players can research better armour for infantry units. The game features four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing, both from shore and from boats. Wood is gathered by chopping down trees. Gold is obtained from either gold mines, trade, or collecting relics in a monastery. Stone is collected from stone mines. Villagers require checkpoints, typically depository buildings (town center, mining camp, mill, and lumber yard), in order to store gathered resources.
Each civilization can purchase upgrades that increase the rate of gathering these resources. Players can also construct a marketplace for trade, where they can trade wood, stone, and food for gold, and use gold to buy other resources. Market prices fluctuate with every transaction. Furthermore, markets and docks can also generate gold by using trading carts or cogs, which are sent to visit foreign markets and ports; once they return to the player's market/dock, gold is added to the stockpile. The amount of gold a trade unit earns on each trip is based on the distance it needed to travel to a foreign market; more gold is earned on longer trips. It is possible to trade with enemies' markets or docks, but the player's trading units may be attacked or destroyed by enemy units in the process. Players do not need to keep trading manually, as once they select the port or market the trading units continue to trade automatically and indefinitely.
There are five campaigns in The Age of Kings, containing historically based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa's Crusade, and Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake; in others, players take orders from guiding spirits representative of the army's commander.
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