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But this is difficult to achieve in ZERO HOUR
Players who want tactics can get tactics, players who want to get tough can choose to rush, hackers can choose to work together, individuals can break into points, in general R6 meets the needs of all types of players. The game mechanics of R6 allow players to play with each other with a simple communication. ZERO HOUR, on the other hand, is more complex and requires more communication, which makes it a less enjoyable experience for players on the road. ZERO HOUR is still half-baked, but even if the details of the game are perfected, it will be difficult to become a tactical game that surpasses R6, because its direction is wrong. ZERO HOUR wants to be the most realistic CQB game, while R6 just wants to be a fun game, and perhaps this is the biggest difference between the two.
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