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![Fall 2022 Motion Design Week 03 Lab: Character Animation and Expressions](https://1a-1791.com/video/s8/1/f/G/1/O/fG1Of.qR4e-small-Fall-2022-Motion-Design-Wee.jpg)
Fall 2022 Motion Design Week 03 Lab: Character Animation and Expressions
00:00 Eye blinks - oval non-uniformly scaled on Y axis vs animating a shape path- creates a look of drag and friction and moves more naturally
07:55 Importing Illustrator files and Continuously Rasterizing Layers, toggle switches and modes
09:23 Character Rigging and anchor point placement
10:38 Adding Expressions to layers for adding constant life to your character
11:50 Effect: CC Bender and using Expressions with it to make ears wobble, and hair sway
13:03 Parenting layers together, strategy and hierarchy
14:56 Radial Design with the Index Expression
15:45 Time Expression to add constant life and motion to animation elements
16:44 Time Expression in Turbulent Noise for constant motion
17:35 adding in Time Expression from Scratch, whole process for adding in Expressions
18:15 Adjusting Offset Turbulence in an Effect
18:56 Using Fractal as a Displacement Map & Using Adjustment Layers with Effects
20:23 Parenting Spokes to a Bike Wheel, Using Expression to Parent Rotation to Position
21:09 Deep Dive Editing Star Shape to get Radial Spoke look
22:00 Parenting Shape Layers together
22:31 Adding Expression to Rotation and Pickwhipping so as wheel moves, spokes rotate
23:52 LoopOut Expression vs LoopOut"pingpong" Expression
27:14 Adding Pause time to Looping motion, example: Eye Blinks
29:04 Copying KeyFrames and Time Reversing them
30:27 Faking 360 degree Rotation of a Light House light beam
33:34 Adjusting Shape Path to get perspective you want before animating it
36:31 Mechanical Motion recap for KeyFrame Interpolation
36:43 Adjusting keyframe timing HOLDING ALT or OPTION as you drag them in timeline
37:11 Light Effects and softening Harsh Geometric Shape Layers
39:51 Reversing KeyFrame Animation of light house beam
40:36 Deciding spot to Split Layers to cheat the beam going around the back of Light House
41:59 Adding a Shape Layer Mask to face a window to Light House to see light pass behind it
43:31 Having Light Interact with Characters
44:17 CC Light Sweep to art layers to REALLY sell Light Interacting with Characters
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