Imperial Gnomes 16: Lorent and Wex - EU4 Anbennar Let's Play

2 years ago
5

Nearly 1000 years ago, the Dragonwake destroyed the great Gnomish Hierarchy and forced the gnomish peoples out of what is now know as the Dragon Coast. One group of gnomes settled in Esmaria which would later become a part of the Empire of Anbennar in 1221 in the Grand Summit of Aranthíl. Esmaria granted control of the Free City of Giberd to the gnomes after they fled from the destruction of the Dragonwake in exchange for knowledge and secrets kept by the Gnomish Hierarchy.
In 1444, gnomish ambitions rise once again. Why is it that the other racial minorities of elves, dwarves, and halflings get electoral representation but the gnomes do not? This travesty must be rectified, but in order to do so, the electors and the emperor must acknowledge our influence. Therefore, we must expand our borders into the rest of Esmaria, and if that's not enough, we shall go even farther abroad!

This is a new channel so you will have to find the mods on your own but I will give you the names to make your search easier.

The main one: Anbennar: A Fantasy Total Conversion Mod
Anbennar is set in an fantasy world evoking themes from D&D, but through lens and time period of a strategy game like EU4. See how a fantasy world changes from an age of adventurers and good vs. evil to an age of gunpowder, colonialism and magical decadence.

Other mods:
More Ideas Anbennar - this one gives me all the idea group options
Anbennar More Monuments - Steam Version - this one adds a lot of monuments to the game
Cantons for Colonial Flags - this one is just an aesthetic change for colonial nation flags

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