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Injustice: Gods Among Us - Classic Battle: Solomon Grundy
Injustice: Gods Among Us - Classic Battle: Solomon Grundy
0:00 Introduction
0:24 ZOD
10:04 DEATHSTROKE
17:45 ZATANNA
20:00 ARES
22:32 SUPERMAN
Injustice: Gods Among Us is a fighting video game in the Injustice franchise based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360, and Wii U. It was released in April 2013 in North America, Europe, and Australia, and June 2013 in Japan. An expanded version of the game, titled Injustice: Gods Among Us – Ultimate Edition, was released in November 2013 for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One and Microsoft Windows. A free-to-play mobile app based on Injustice was also released for Android and iOS devices. A prequel comic book series of the same name, written by Tom Taylor, was released beginning in January 2013.
The storyline is set in a parallel universe within the DC Comics' Multiverse. In this reality, Superman becomes a tyrant and establishes a new world order after the Joker tricks him into killing Lois Lane and destroying Metropolis with a nuclear bomb. In an effort to stop this, Batman summons counterparts of the League's members from another universe to join his insurgency and end the totalitarian regime. The game received positive reviews from critics, who praised its story, gameplay mechanics, and use of the DC Comics license. Injustice became the highest selling game in the United States and United Kingdom during the month of its release. The game also won several awards for "Best Fighting Game" in 2013.
Injustice: Gods Among Us is a fighting game in which players control characters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponent's life gauge. The game is in 2.5D: movement is restricted to a two-dimensional plane, while the characters and backgrounds are rendered in three-dimensions. Unlike the traditional fighting game design involving multiple rounds with regenerative life bars, Injustice uses a scheme similar to the Killer Instinct series. Each match consists of a single round with each player bearing two life bars. The game utilizes a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button, which activates a unique ability or attack designed to showcase each character. For instance, Superman's character trait provides a temporary boost in strength, while Batman's character trait summons a swarm of robotic bats.
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