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Silent Hill 3 (PS3) Playthrough | Part 2 (No Commentary)
My first time playing through the HD Edition of Silent Hill 3 on PS3, and probably 15ish years since I've played the original.
Silent Hill 3 is a 2003 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from May to August, originally for the PlayStation 2. The third installment in the Silent Hill series and a direct sequel to the first Silent Hill game, it follows Heather, a teenager who becomes entangled in the machinations of the town's cult, which seeks to revive a malevolent deity. A port for Microsoft Windows was released later in October, and a remastered high-definition version was released as part of the Silent Hill HD Collection, for the PlayStation 3 and Xbox 360 in 201
Originally planned to be a rail shooter, as a result of the initially slow sales of Silent Hill 2 in Japan, Silent Hill 3 was developed almost simultaneously alongside another installment in the series, Silent Hill 4: The Room (2004). Among the influences on Silent Hill 3 are the film Jacob's Ladder and the works of horror novelist Stephen King. Silent Hill 3 sold more than 300,000 copies by November 2003 and was critically successful, garnering praise for its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments; there also were minor criticism of the game's short length and gameplay mechanics. Its plot was loosely adapted into the 2012 film Silent Hill: Revelation 3D.
Silent Hill 3 is a survival horror video game in which the player takes control of Heather, a teenager who awakens from a nightmare in a shopping mall and tries to return home to her father, while navigating environments that oscillate between reality and the Otherworld, a bloodier, supernatural version of it. Gameplay in Silent Hill 3 resembles closely that of its two predecessors, with gameplay set in the third-person view and divided among elements of combat, exploration, and puzzle-solving. The difficulty of both the combat and puzzle elements of the game can be set separately. In the case of the puzzle difficulties, there is a considerable difference between the "medium" difficulty level and the "hard" difficulty level; one of the puzzles on the "medium" level requires only simple pattern recognition, while the "hard" difficulty level version of the same puzzle requires knowledge of Shakespearean plays to complete.
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