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Retro Fighters Announces the BattlerGC Wireless Gamecube Controller
In this episode, we share the news of another new GameCube controller coming from the folks at Retro Fighters, the BattlerGC.
In mid-2021, the folks at Retro Fighters announced that they were creating a new controller for the Nintendo GameCube, called the BattlerGC. Similar in design and style to previous releases from Retro Fighters such as the Brawler64, the BattlerGC takes into account feedback that the Retro Fighters team received after the announcement of the BladeGC. Many indicated that they didn't necessarily care for the stick and D-Pad placement of the BladeGC, which mimics the stick & D-Pad placement location of Playstation Controllers, a controller I personally love. However, it's not in line with the original GameCube controller layout. Retro Fighters listened to the community feedback and went to work on a solution for those who would prefer the more traditional layout those fans would also love. That's right, This product is directly the result of feedback from the community to Retro Fighters!
Everything that Retro Fighters promoted with the BladeGC is still here with the BattlerGC, so you're still going to get excellent quality, a great d-pad, smooth analog sticks, turbo functionality, and much much more. While the focus is on the Gamecube, Retro Fighters has built-in PC and Switch compatibility into the BattlerGC. Additionally, Retro Fighters have gone to town building in a ton of awesome features, and improvements over the Wavebird, into the BattlerGC. First of all, the ergonomics are completely updated over the original Wavebird, giving it a comfortable and updated look and feel. The triggers and shoulder buttons are pressure sensitive, giving you enhanced control in games that need it.
To communicate with the system, the BattlerGC utilizes 2.4GHz wireless technology. It appears that 2 separate dongles will be included, one for the Gamecube port, and one to plug into a USB port. Each BladeGC features a 4-LED player indicator on them, making it easy to identify player and controller at just a glance. Other features include a Turbo Button, Home Button for use with the Switch or Emulators, 10-hour battery, and a 30-foot range.
When playing on the Gamecube itself, the BattlerGC will be compatible with all the games that the system can play. In addition to the Gamecube's awesome library, that also means you can play the full library of Game Boy, Game Boy Color, and Game Boy Advance games via the Game Boy Player attachment.
When playing with an OEM Wavebird, one of the features I miss most is the rumble function. Retro Fighters is addressing this with this, just like the BladeGC, has confirmed these new controllers indeed feature rumble. That means you'll have full immersion in your games, full support for all the controller features while enjoying a completely wireless experience.
At the time of this posting, pre-orders for the BattlerGC will be opening very soon, but the pre-order window will be very small. Only about 20 days! If this is something you think you're going to want, make sure that you jump on board and pre-order through either Castlemania Games or the Retro Fighters website. Shipping looks to take place in April of 2022, alongside the BladeGC. I for one cannot wait for these excellent-looking controllers to come out and look forward to being able to bring you an unboxing and review of each of them. Make sure you hit that subscribe button to stay informed enough to date.
#RetroFighters #BattlerGC #WaveBird #GameCube #Nintendo #Switch #BladeGC
The footage used in this review are used under the Fair Use laws, referenced below:
https://www.law.cornell.edu/uscode/text/17/107
Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)
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