Doom 2 Slaughterfest 2012 Level 30 UV with 102% in 3:00:46

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2 years ago
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Kills (8,429/7,918) and 100% on items and secrets (7,982 9/11'ers if you included the lost souls). This level, designed by Zachary Stephens, is "Anathema". I remember playing this map back in mid-2010's. This time, I play it with DSDA-Doom and it turns out that the strats are not the same as the ones you use for ZDoom due to the way the engine is programmed (not to mention, the version that I recorded in November of 2014 was outdated so that was why I recorded this version of the map). I haven't played this map in years so that was why the timing was rather lousy. If only I remembered where the last item was, I would've been able to snip off 10 minutes of this play through but oh well. I still think that this is a great map. I don't inspire being the fastest player in the world when it comes to completing maps (I've seen players get through this map in less than 1 hour but I ain't beating myself up over that). I'm used to SSGing cyberdemons as a way to conserve ammunition (in some maps, you will need to do that or you would not survive later fights). I hear people saying that maps like this are better than the new ones that Zachary makes. I wonder if anyone would be interested in making a map like this, I will have to see about that. I changed the music to level 15 from Hell Revealed 2 ("Temple of Judgment") because the original one is "Epitome 2" from Blut Aus Nord which can get your video copyrighted (I was surprised that they didn't claim my other play through for this map). "This is the longest map that I played", well then you should try my cake maps (especially the carnage ones which take 7- 10 in-game hours). They are in the Doomworld archives (you will need GZDoom to play them as they are not Boom-compatible). You hit the switch at the end of this map and the tower collapses. Then, you prepare to be 9/11'ed.

Slaughterfest 2012: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sf2012

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