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However, for FPS games,
2 years ago
10.8K
Just like in armed raid 3, players will make many modules to improve the game's fidelity in order to pursue higher fidelity. When you install these modules, you will find that the use of sniper rifles requires the adjustment of the density according to the distance and the calculation of the wind and humidity according to the trajectory solver. Not to mention how many players will correctly use these game designs, but I'm afraid it's enough to understand these professional terms. For example, in the injury system in escape from takov, the medium strong in different parts will have different effects, and the effects of hand injuries on the left and right arms are different.
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