How to Play Warhammer Fantasy : The Movement Phase

2 years ago
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In this episode we go over the (arguably) most important phase in Warhammer Fantasy, the Movement Phase.

Chapters

0:00:000:00:43 – Introduction
0:00:44- 0:02:19 – Basic movement concepts
0:02:200:07:10 – Changing direction
0:07:110:08:11 – Single Models

Charging

0:08:120:10:01 –Who can charge?
0:10:020:16:41 – Charges and Charge Reactions
0:16:420:18:00 – Wheeling on the Charge
0:18:010:19:08 – Closing the Door
0:19:090:21:34 – Obstructing units and charges
0:21:350:22:56 – Charging with more than one unit
0:22:570:24:43 – Redirecting the Charge
0:24:440:26:17 – Charges and unit facing
0:26:180:27:26 – Not Enough Room
0:27:270:28:21 – Charging fleeing units
0:28:220:33:32 – Some charging examples
0:33:330:36:38 – Fleeing example
0:36:39 -0:37:09 – Summary of the Charge Sub Phase

Compulsory Movement

0:37:100:37:42 – Compulsory Movement Sub Phase
0:37:430:39:55 – Rally Tests
0:39:56- 0:42:25 – Fleeing through Units and Impassable Terrain
0:42:260:42:50 – Summary of Compulsory Moves

Remaining Moves

0:42:51-0:44:19 – Flyers
0:44:200:46:01 – Marching
0:46:020:47:32 – Fast Cavalry
0:47:330:48:10 – March Blocking and flying marches
0:48:110:48:47 – Movement Phase Summary

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