Premium Only Content
r3tard play rando rpg maker games 28(Our Dying World)
-slime healed wrong target, easily fixable with ai plugin
-l lost crafting menu l tried to find it in menu a couple of times and l just couldnt find it *found it at the end of the game but didnt needed any item to beat the game after all including the 2.5k lightstone
-crits do too much dmg
-its always shitty to put the same expensive weapon/armors in chest that were buyable and can only be used once, at least put a condition if player already have that item to give another the player doesnt have otherwise gold
-cant target golem with mouse*l can if l select a specific area on bottom left
-l dont think l will ever use the defense buffs, the problem is that enemy targets are random and they also randomly attack and use spells so the chance that it will work one turn of the three is 1/6 * all defense party buffs should either be target all, instant, or lasts until battle end, no point using them if the enemy is randomly targeting
-shield slam never stuns l swear*ok it did stun twice in the whole game
-sometimes music doesnt start after events
-why lamp boss weapon cant be used by the first 3 party members
-map bug at 2:07:16
-not full hp at rina fight even though l rested
-slotmachine bug at 3:06:00
-not full hp at greed fight
-greed cards should be different, ive had 2 or 3 heal in a row which just made the fight longer
-overwhelmed with new party members, l hate switching them around
-map bug at 3:48:14
-map bug at 3:52:25
-map bug at 3:53:20
-no need to be scared of,
-tp abilities should be instant or something else, besides white hair guy l wasnt using them at all (example: elf is only cure 2 ailments which l had once in the entire game)
-glutton boss was way easier than greed for some reason
-pretty sure glutton never been about riches but about food
-all trash enemies encounters are the same enemies which makes the fight the exact same, aoe all weakness stun and kill
-charged special abilities should also reduce the shield by the same amount as attack, no point using something else than attack otherwise
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