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Crimson comes for a final showdown in Return, Mercenary, 3 modifiers, No Damage, AOA only
I planned doing this about 3 months ago but without the no damage and with botched requisition, but decided to drop botched requisition in favor of No Damage with AOA only. Mission 18, Mercenary with PW-Mk.1 only for its speed and maneuverability.
Modifiers:
1. Glass Cannon, Player deals 2.5X damage but receives 5X damage back, missiles damage is boosted well past the point that they will one shot the player guaranteed, no flares helps make this more difficult as I must rely on my skills to dodge missiles.
2. Ace Training, enemies spawn at the highest rank making them more aggressive and harder to fight.
3. Double Time, the amount of enemies in the mission are doubled, also applies to bosses which is why mission 21 will take awhile to do as that mission is excruciatingly difficult and is one of the reasons I dropped Botched Requisition.
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