🍀 We Destroy an Entire Warship on Day One | Halo Infinite

2 years ago
32

What is that mysterious ticking noise?
Snape, Snape, Severus Snape

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#halo #haloinfinite #games #gaming #gamingvideos #4k
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We Wara Halo Infinite Full Episode Playlist Guide:
📷 • Halo Infinite  

Jaeger: The closed spaces here in the beginning are quite challenging. I know that later it becomes an open world but I'm actually not much of a fan of open world combat. Usually open world combat has no surprises and the enemy patrols are quite small. It's easy to take out the leader of the group with a long range weapon and then pick off the remaining enemies with ease. If things get out of hand then I can just run away in any direction. But these closed ship corridors are very tactically interesting because after I clear a group of enemies another door could suddenly open with reinforcements. I also can't run away most of the time and the few times I can the enemy will follow and corner me. This makes for some amazing plays where the only way out is through the enemy. Having my back to the wall and half a dozen enemies in front of me is the kind of situation I truly enjoy. It creates the pressure that forces me to step up and do takedown combos I didn't even plan for. I guess it's like that flow state people talk about. I do wish the Banished ship interior looked more interesting though. Part of my motivation to get out of the ship was to move on from all the metal boxes. Especially after seeing the vibrant environments in the trailers before release. I almost forgot to mention the pinging sound near the end is audible with headphones so I didn't enhance the audio. It wasn't until after I rendered the video multiple times did I notice that it is very difficult to hear on standard speakers. If the rendering didn't take so long I would go back and fix it but my PC has been locked up rendering for so long that I am still pushing this release so I can finally start the next project. This video took over 24 hours to render. After it finished rendering I found a frame that was missing one of Akari's reaction faces and another few frames at the end where my chibi didn't fade to black properly. So I had to go back fix it but this time I rendered to DNx before MP4 so the rendering was a bit faster (about 6 hours and 2 hours). This time Akari's chibi glow effect came out better than in the first render so that's great. I am proud of the detail she put into the chibi cosplay once again. She says armor is really complex and takes a really long time to get all the small details right. As I mentioned before there is a little glow effect on her Weapon cosplay and if you look closely its a little translucent as well. To top it all off she updated and added new reactions for more situations and made them with bolder lines. We noticed that on smaller displays or just when there is low resolution the faces are naturally a bit blurry. The blurriness would sometimes cover the thin lines in the face especially with some of the simple smiles. So the bold lines will stop that from happening anymore.

Game Info: Campaign:
Campaign Network Co-Op & Mission Replay Available Now.
When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring.
Free-to-Play Multiplayer:
Halo’s celebrated multiplayer returns, reimagined and free-to-play! Seasonal updates evolve the experience over time with unique events, new modes and maps, and community-focused content.
Forge Beta:
Halo’s legendary content creation tool is back and more powerful than ever with advanced features like a new visual scripting engine, object scaling, lighting and audio tools as well as marked improvements in fidelity and object budget limits. Whether it’s remaking iconic experiences from previous Halo entries or creating something entirely unique, the possibilities for thrilling custom maps and game modes are infinite.  

About Our Channel: We are an international married couple that enjoys gaming together. Jaeger was born and raised in the USA and Akari was born and raised in Japan. Both of us have played games throughout our lives and when we met each and started gaming together we had so much more fun together. Unfortunately we had so many great gaming moments together that it became difficult to remember them all. We began saving videos and screenshots as we played together but eventually our storage space started to fill up. So we moved to YouTube where there is plenty of storage and its safe from accidents. The channel name is We as in the English plural pronoun and 笑 read as "wara" for the Japanese kanji for laugh.

We Wara (笑)
@we_wara @we_wara_extras

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