Super Mario Bros. Deluxe No-Death Playthrough (Game Boy Player Capture)

2 years ago
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This is a capture of me playing through Super Mario Bros. Deluxe for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).

Even though I already have a playthrough posted of Super Mario Bros. on the NES, I decided to record a playthrough of this 1999 Game Boy Color port of the game to showcase the differences.

I grew up with the NES in the late ’80s and played my fair share of the original Super Mario Bros., so I was a huge fan of the game. Although I didn’t typically buy or ask for remakes, I eventually asked for Super Mario Bros. Deluxe for Christmas of 1999 because the game included a port of The Lost Levels (Japan’s Super Mario Bros. 2), which I did not own.

The Lost Levels had previously been released in the Super Mario All-Stars compilation on the SNES, but I preferred my original NES games, so I never asked for that compilation and only occasionally played it at other people’s houses. However, I still wanted to own the Lost Levels, and when I saw that Super Mario Bros. Deluxe would include a port of the game with graphics closer to the original Japanese version, I knew I had to get it. It was too good of a deal to pass up.

When I ultimately received Super Mario Bros. Deluxe for Christmas I found that it was generally an excellent port of the original NES game with only one major flaw: a limited viewing area. Similar to some of the Sonic the Hedgehog games on Game Gear, this game leaves you vulnerable to some blind jumps and surprise attacks by enemies. Also, it has some slightly tweaked physics that cause Mario to build momentum faster, which made me accidentally overshoot platforms and die in my unsuccessful recording attempts. It took a while before I got used to the different physics.

Notwithstanding these issues, this game has quite a variety of modes and some excellent sound quality for an NES port. Although the graphics are generally unchanged from the NES version, this game does have a few changes such as new animations and some color differences. There are also new sound cues.

In this video, I completed the entire game in a single session without dying, although I did get hit a few times. This version is much more challenging than the original NES game, plus I was playing on an HDTV, which has some amount of input lag (minimal as it may be), so you’ll notice me occasionally screwing up some flag pole jumps and whatnot. Anyway, enjoy.

Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.

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