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Plugging MV #23 An In-Game Menu Setup | A Prisoner's Dilemma
'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins.
#RPGMaker #Plugin #Cutscene
Plugging MV #23
16 plugins have been used here, and I choose not to go in-depth with each and every one of them. Here's a link to a demo,
https://drive.google.com/file/d/1oybOAnBY1c8I0Mwq3KbkOk0WjBZW4VWU/view?usp=sharing
...in the demo, you can find the menu that I've shown in the video, completely set up. It's geared towards a bit more narrative focused games, with most of the battle related options removed. Some of the plugins inside the demo's js folder have been modified. So should you want to go for the original, then you want to download them from the links below.
PLUGINS:
GraphicalDesignmode.js (by Triacontane)
https://github.com/triacontane/RPGMakerMV/blob/master/GraphicalDesignMode.js
This allows us to edit any window in-game, by drag and drop. We can also right click to hide a window.
Use it to put windows precisely where you want them, without having to edit its code. (Though dragging around windows made by plugins, can sometimes cause bugs.
Menucallcommon.js (by non_non_cha)
https://ch.nicovideo.jp/non_non_cha/blomaga/ar1122282
Allows us to run a common event with X/Esc, instead of opening the menu.
With this, we can run some event commands before and after the menu screen, or we can completely create our own menu systems. (Perhaps by using pictures, animations, events, choice-lists, or using other events.)
Ritz_Menu.js (by Atelier Ritz)
https://github.com/atelier-ritz/RPG-Maker-MV/blob/master/Ritz_Menu.js
A really sleak menu layout. (Requires Torigoya_Tween.js to work.)
Torigoya_Tween.js (by ru_shalm)
https://torigoya.hatenadiary.jp/entry/tween_mv
Remove Weapon Armor Key.js (by mrcopra)
https://forums.rpgmakerweb.com/index.php?threads/removing-columns-from-the-items-menu.58113/
This removes all the item categories, except one.
RTZ_ItemScene.js (by Atelier Ritz)
https://github.com/atelier-ritz/RPG-Maker-MV/blob/master/RTZ_ItemScene.js
Layout for the item scene in the menu.
SimpleStatusDisplay.js (by Takeya Kimura)
https://tkool.jp/mv/special/project-living_ship_cowboy.html
Removes all the battle related stats, level and experience from the status screen.
For story focused games, these are pretty irrelevant.
ProfileExtend.js (by Triacontane)
https://github.com/triacontane/RPGMakerMV/blob/master/ProfileExtend.js
Allows us to add more rows of text to the character status.
For narrative driven games, you may want to saturate the status screen with as much character_info as you can.
KMS_ExtendStatusScene.js (by TOMY/Kamesoft)
http://ytomy.sakura.ne.jp/tkool/rpgtech/tech_mv/menu/extend_status_scene.html
Expands the status screen to two more pages, and shows two different graphs.
You can show any sort of data in this graph. Either your character's stats, attributes, relationship status with certain characters, perhaps the character's mental state... or anything that can be graphed.
bentelk_NoMenuBlur.js (by Ben Hendel-Doying)
https://github.com/BenMakesGames/RPG-Maker-MV-Plugins/blob/master/bentelk_NoMenuBlur.js
Removes the background blur that we get when we open the menu screen.
RemoveOptions.js (by thecosmicslug) (This is not available anymore. But here is a link to the creator's page:)
https://github.com/thecosmicslug/RMMV-Plugins
(You may get this from inside the demo.)
This simplifies the menu by removing some options, and merging some of the sound options.
Minimalism.
Cae_VolumeChange.js (by Caethyril)
https://forums.rpgmakerweb.com/index.php?threads/caethyrils-plugins.106255/
By default, you can only shift volume by 20% with one click. (That's A LOT!) If you want it to increase and decrease in much shorter %, then that's what this plugin is for.
Soapr_WindowColorMenu.js (by Soaprman)
https://github.com/Soaprman/MVScripts/blob/master/Soapr_WindowColorMenu.js
Provides an option inside the 'options' scene, to change the window color.
Because... why not?
NYA_EditGameEnd.js (by Nyatama)
https://tm.lucky-duet.com/viewtopic.php?t=5032
Adds a statement of warning when the player is choosing to quit the game.
You may remind the player to save their data before quitting, or crack some joke.
sai_Scenefile.js (by sairi)
https://rpg.blue/thread-477391-1-1.html
A layout for the save scene that shows a screenshot of the moment you saved the game.
It does better to remind the player where they left off. Especially if it's a complicated visual novel type game, with lots of choices, and lots of backtracking.
KMS_AccelerateFileScene.js (by by TOMY/Kamesoft))
http://ytomy.sakura.ne.jp/tkool/rpgtech/tech_mv/menu/accelerate_file_scene.html
This will help speed up the function of sai_scenefile.js
Without this, if there are a few saved file, then the save scene will take an annoying amount of time to load. So best use this along.
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