waiting sim for Ren'py

5 years ago
1

If you're familiar with "free to play, frustrate to pay" model games like clash of clans, where the main objective is to make the player wait for some length of time to upgrade and increase the time as they level up, to the point that they start thinking: Maybe I should pay instead of waiting.
This is a simulation for the basic mechanism of those type of games that I call "Waiting games".
of course it's meant to be used as a minigame in Visual Novel type games and lacks any sever control capability you will need to force the player to pay, and you might want to combine it with a tile map to get a more traditional arrangement.
I might find some time and add resources and currency to it and make it more like a minigame than an example code.
Before adding it to my GitHub, it will be available exclusive to my patreons for a while: https://www.patreon.com/posts/waiting-sim-for-32861278

the credits for the art used in this demo goes to: Hyptosis https://opengameart.org/content/mage-city-arcanos

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