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Avorion 32.1 beta update again woot
Reactor beams to bring you into station , creative mode gets the add crew love...
Gameplay
Ships can now be classified and renamed in "Current Ship" tab
All colors are now always available, not just in creative
Military Outposts now have fighter squadrons
Holding the interact button inside the light line of a station dock now fires up tractor beams for the player
Slightly reduced randomness of new ship generator
Improved the ending of the "Transfer Vessel" mission
Creative Mode Command Center now adds a captain on "Add Crew"
Balancing
Cargo shuttles now transport cargo amounts depending on their own size (still always at least 1)
Cargo shuttles are now more expensive the larger they get (not the other way round like all the other fighters)
Reduced maximum speed of enemy AI ships on lower difficulties and in the outer regions of the galaxy
Adjusted likelihood of several missions on stations
Graphics
Tuned bloom and general brightness to be less obnoxious
Client
Clicking into the colored frame of an entity now reliably selects it
Added a "Browse" button to Singleplayer game window
Scripting API
Added a isMapFaction() function to Galaxy
Version can now be constructed from strings
Added entriesPerPage property to ComboBox
Added a getModsModifyingFile() function to ModManager to query all mods that modify a given file
Added a "atype" function for gathering type or avorion type of an object (similar to type() function)
When reading a dependency without an explicit version from a modinfo.lua, version is assumed as *.*, not 0.0
Bugfixes
#Fixed an issue with head hunters where they could be hired by any nearby faction (including pirates)
#Bottan's smuggler can no longer be abused for early Trinium gain
#Fixed no economy overview appearing in trading upgrade of alliance ships
#Fixed some issues where fleet tab wouldn't refresh
Fixed an issue where "armed" fighters could be created without weapons
#Fixed an issue in fighter tooltip where production effort always had a red down arrow
#Fixed an issue where PDCs of enemy AI ships would shoot the player even if they are marked as "Friend"
#Fixed an exploit where turrets of any material could be created at the turret factory
#Fixed an issue where ships that were recovered after crashes would all be squished into each other
Fixed several issues with effects of arriving ships
#Fixed some performance issues on the galaxy map
#Fixed some performance issues with the save size calculation in Singleplayer Window
#Fixed several issues with the "Fleet Commands" mission
#Fixed an issue where the Adventurer and Swoks could spawn in the same sector
#Fixed an issue in the "Free Slaves" mission where pirates wouldn't attack
#Fixed an issue where repair turrets with both shield and hull repair wouldn't actually repair both
Fixed several crashes and other minor issues in many scripts
Fixed a crash in new ship generator
#Fixed an issue where ships and stations spawned with empty shields
Added lots of debug logging to find the cause of some more issues
Fixed an issue with infinite loops in order chains
#Fixed an issuwe where camera shake didn't going away in build and strategy mode
Fixed some issues with larger Xsotan attacks
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