Premium Only Content
Avorion beta .33 Updated
Gameplay
"These will be the last major features that will make it into the new game. Along with some more quality of life improvements."
Added a new block that displays the name of the ship it belongs to
Added a new charred wreckage block
Added an editor for creating an emblem for your alliance
Added a new alliance emblem block
Added more encounters with enemies
Added possibility to transfer torpedoes between ships
Added new introduction missions for combat and trade
Updated "Battleship" achievements. They are now called "Flagship" achievements and are simplified
Added "Transfer Squad" buttons to Transfer Crew/Goods/Fighters UI
Gates now change their owner if the faction that own the sector they lead to changes
Valuables detector upgrade now shows flight recorders in wreckages
Added blueprinting functionality to turret factory
Added the ability to switch crafts and interact from the Strategy Mode
Added more radio chatter
Replaced factions like "The pirates of ___" with "The buccaneers of ___" to avoid confusion with always-hostile pirate factions
Added story and lore fragments and logs for players to find
Added a "Repair" order
Alliance ranks can now have icons assigned
UI
"Almost only quality of life stuff and maybe something to do with bug fixing."
Removed obsolete ToggleHangars control setting
Alliance's resources are shown while Alliance Diplomacy Tab is opened
Drone is now shown as last entry in ship selection of "switch to ship in sector"
Filter text box of the buy/sell map commands is no longer case sensitive
Reworked several icons
Added a hint that is shown when a player manages to crash the drone in a way that it turns unflyable
Added a tracker to track your current mission
Added several "nothing-to-see-here" texts that are displayed instead of the meaningless void that are empty lists
Ie. Smuggler's market now shows 'You have no stolen goods' if player has no stolen goods
Added a check box to Galaxy Map for toggling the "notes" icon
Add HOME and END key functions to multi line text box
Weapon groups now show their bound key in "Current Ship" tab and Turret Controls, not just a number
Improved several texts and descriptions
Added an extra dialog layer to "Give me all your cargo" that doesn't immediately worsen relations
Price of turrets is now shown in their tooltips
Changed the DPS value of tooltips to Omicron, we kinda just wanna see how you guys react
If you like the above change, write "Banana" in the comments as feedback
If you don't, write "Lemon" in the comments to confuse people
Added separate sliders to building mode for non-uniform scaling
Added input boxes for entering the scale
Smugglers market's unbrand text field now doesn't allow higher numbers than the player has
Building stats now show the amount of small, medium and large fighters that can be stored in hangar
Added size to Modify Whole Ship window
Ship stats overview now uses human readable number system for HP and Shields
Selections are now mirrored
Improved performance of several menus and HUD elements
Galaxy Map: Craft portraits can only be selected with Left Mouse so you cannot accidently select a ship while setting a route
Improved visibility of valuables detector upgrade arrows
Squads of fighters can now be moved up & down in UI
Added tracking of ingredients list of Turret Factory
Client
Adjusted volume of Mining Lasers of Drone
Adjusted volume of point defense chainguns and lasers
Added toggle for 'No Turning' in Mouse Steering
Added a new snapping mode that snaps all corners of a block into a global grid
Added an option to mute sound when focus of the window is lost
Building Mode
Improved clarity of color window tooltips
Added color picker button to colors window
Added combo box to colors window to switch between used colors first and normal order
Misc
Added chat message when player enters a hazard zone
Reworked several texts
Scripting API
TurretTemplate can now be constructed from other TurretTemplate objects
Added Tab.isActiveTab property
Fixed an issue where sorting in InventorySelection wouldn't work when it wasn't filled with content from a Player's inventory
Added access to tracked missions
Added SystemUpgradeLoot class
Added moddable weapon sound effects
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