🎮 UE4/UE5 Multiplayer - Part 4: Multicast & RepNotify

4 years ago
27

📹 Part 4 of our replication series unlocks limitless potential with Multicast and RepNotify! In this video, we dive deeper about how Unreal Engine's Actor Replication really works as well as introduce ourselves to a variable replication and how combining the power of variable replication with an event driven design can help us build a multiplayer game with proper client-server communication to keep our game in sync!

➖ ➖ ➖ ➖ ➖ 💲 PATREON 💲 ➖ ➖ ➖ ➖ ➖
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➖ ➖ ➖ ➖ ➖ ❗ WATCH NEXT ❗ ➖ ➖ ➖ ➖ ➖
⏪ Part 1: What Is Replication? - https://youtu.be/TEojA3VBXG8
⏪ Part 2: Game Instances - https://youtu.be/whow14uFWtw
⏪ Part 3: Network Relevancy - https://youtu.be/DsjF87NSdvo
⏩ Part 5: Net Update Frequency - [ Cooking it up (tough recipe).. 🍳 ]

➖ ➖ ➖ ➖ ➖ ❕ OTHER SERIES ❕ ➖ ➖ ➖ ➖ ➖
▶️ Discord Dilemmas Series: https://tinyurl.com/y4cee49v

➖ ➖ ➖ ➖ ➖ 📃 DOCS & RESOURCES 📃 ➖ ➖ ➖ ➖ ➖
🔗 Downloading UE4 Source - https://docs.unrealengine.com/en-US/GettingStarted/DownloadingUnrealEngine/index.html

🔗 GitHub Project Files - https://github.com/brynertoma/UE4-Resources

➖ ➖ ➖ ➖ ➖ 🙋‍♂️ CONTACT INFO 🤙➖ ➖ ➖ ➖ ➖
🎤 Discord Server: https://discord.gg/GGeMXh7

➖ ➖ ➖ ➖ ➖ 🔻 COPYRIGHT 🔻 ➖ ➖ ➖ ➖ ➖
Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.

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