The triggering aspect of backdrops, NPCs and SIMs

2 years ago
29

Backdrops all around us in our corners of the game are used for extra triggering every day. They are accessed to be running programmed conversations that are aimed at having specific effects on your mind, psyche and emotions. They are used to weirdly trigger your guilt and your self-esteem or make you feel bad about yourself and your life decisions. They enter your spaces to disturb your peace and will make you ironically feel inadequate while they are an AI program.

They constantly cross your boundaries and find the best excuses to convince you to drop your boundaries. The problem lies when we put ourselves in their shoes and bond with compassion to them, feeling empathy towards them. They are an AI program and they have programmed AI feelings. It's in our best interests not to fall for their handling behaviors.

We often can spot backdrops in areas where we have not yet made the necessary reclamations. Everyday, there is a lot for us to accomplish and focus on in the 3D. It requires a lot of our vital energy. There is a lot to accomplish in the 3D (and much has to be repeated every single day) before we can sit in peace and silence or address the projects we are currently working on.

One thing is certain, some of our vital energy can be preserved by not engaging with them, by not reading the messages they wrote when they were being accessed by the programs in their AI triggered states. To be able to do this, we must overcome many layers of programming. The only thing that is real in our interactions with backdrops is the energy we emit, how we feel and also the amount of projections and deflections we are able to see through and not fall for.

For deprogramming content, courses and one-on-one support, I invite you to visit ariapersei.com

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