26 May 2014 - AI for Games - Labs 3 & 4, Spikes 4, 5, 6 & 7 (Pyglet)

4 years ago
11

Lab 3 (Maths, Physics and Movement), Lab 4 (Path Following and Wandering), Spike 4 (Emergent Group Behaviour), Spike 5 (Tactical Steering (Hiding)), Spike 6 (Targeting), Spike 7 (Soldier on Patrol)
26 May 2014 (20 years old at the time)
Part of Lab/Spike work, AI for Games, Swinburne University of Technology

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