Hitting All The Workshops In Fallout 76 Until We Get Banned For Greifing

4 years ago
3

In the weeks following release, Bethesda banned numerous players from the game for using mods and exploiting technical issues for various purposes, such as duplicating in-game items and gaining access to the game's developer room, an off-limits area created for testing purposes which contained copies of every item. Many of these players found that their accounts had been closed without warning, and were emailed by Bethesda asking them to write an essay explaining why cheating and using mod software was damaging to online video games. Bethesda's reaction received backlash from users as many felt they had been unfairly targeted for using mods to fix graphical or technical issues with the game, rather than with the intention to gain unfair advantages. Fallout 76's in-game currency also became affected by hackers due to the mass duplication of items, much of which were sold using unofficial methods outside of the game. Various players took it upon themselves to combat item duplication by hunting down and killing any player-characters suspected of using them, despite a number being in fact innocent. Other examples of hacking were achieved in Fallout 76; for example, in December 2019 alone, users succeeded in incorporating numerous NPCs and objects into the game, some of which had been taken from Fallout 4, while later in the month hackers managed to open other online players' inventories and steal hundreds of their items. While Bethesda took action to combat these, many users called on the publisher to implement more rigorous anti-cheat protection for the game and to be more forceful in banning the accounts of those caught hacking.

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