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Imagine Trying to Get Into A League Of Legends URF Without Getting Banned So Tragic
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Champion classes
League of Legends was originally released in 2009 with 40 champions, with new additions regularly added to the game. As of August 2020, there are 150 champions. Older champion have been reworked, with new character designs, gameplay mechanics and lore added. Champions are unlocked through purchasing in-game currency with real money, or with currency earned by playing. Every week, a rotating group of champions are available to play for free.
Riot classifies its champions according to classes and subclasses. Classes designate broad traits, while the subclasses denote offensive or protective capabilities. The major classes and their subclasses are:
Tanks, the most durable class in League of Legends, are divided Vanguards, usually equipped with fight initiating abilities, and Wardens, defensive tanks with protective traits. An example of a Vanguard is Malphite, while Braum is a standard example of a Warden.
Fighters deal moderate damage, often with melee attacks, and represent a half-way point between tanks and low durability champions. They are typically weak to crowd control. The subclasses of fighters are Juggernauts, champions with significant damage potential but limited mobility, and Divers, who have high single-target damage, low area of effect, but are often highly mobile. An example of a Juggernaut is Darius, and Xin Zhao is representative of the Divers.
Slayers are melee champions who can inflict higher and more reliable damage but in exchange for lower survivability. They can be split into Assassins, offensive-oriented champions with mobility which allow them to enter and escape a fight, and Skirmishers, with abilities which enable them to enter a fight and then survive for a longer period of time without escaping. An example of an Assassin is Zed, while Fiora is a standard Skirmisher.
Mages are typically champions with abilities which inflict high amounts of damage with spells from range. With the largest number of champions, Riot Games separates them into three categories. Burst Mages can lock down and kill a single target but struggle against tanks. Battle Mages can still deal damage from range, but are equipped with the ability to survive in close range fights. Artillery Mages inflict high amounts of damage from far ranges, but are largely immobile and lack easy access to crowd control. An example of a Burst Mage is Lux, while Vladimir is the prototypical Battle Mage. An example of an Artillery Mage is Xerath.
Controllers are a spell-focused class with two varieties. Enchanters are able to buff allies and lock down enemies, while doing very little damage. The other class, Disruptors, are identified by their ability to slow the advance of the enemy team, thwarting their engages, and weakening the enemy team. Lulu is an example of an Enchanter, while Anivia is classified as a Disruptor.
Marksmen have no subclasses. They are identified as ranged auto-attackers who aim to stay in the backline, applying consistent damage, and are equipped to deal with tanks. Vayne, Ashe, and Sivir are all Marksmen.
Featured game modes
Starting in 2013, Riot Games has released a number of limited-time game modes. These special modes would usually be accessible for two weeks, then retired. Ultra Rapid Fire (URF) mode was intended as a 2014 April Fools' Day prank, but became a staple of the rotating game modes. In URF, champion abilities have no resource cost, significantly reduced cooldown timers, increased movement speed, reduced healing, and faster attacks. After a long period of retirement, the developers revealed in 2017 that URF results in players quitting League of Legends, and they were making adjustments to the mode to prevent that from happening.
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