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Trying out Contra on Project Nested w/ SNES9X
According to the compatibility list, this will hang (crash) when a powerup item appears on screen.
Therefore, for this playsession, I was very careful to not shoot ANYTHING that could cause a powerup to spawn.
I managed to get as far as beating the final boss, but for some reason, the game stops there - no ending, no credits, and no loop back to stage 1.
It seems there might be a bug in the final boss death confirmation?
ContentID claimed some audio, so it's been edited out. Please make note of this, the game's audio plays fairly normally by Project Nested standards.
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