Lume Pad...Your own 3d!! (Building for Lume)

2 years ago
2

In this video we discuss how to build your Unreal Engine creations for Lume Pad. Pure 3d content (from something built for it or from their camera) just pops off the screen, more than the 2d conversions do.
We will go over some of the got ya's for building in Unreal and discuss the best way to start. Note, I am still trying to figure out how to set up the camera from scratch. Alternatively I discuss how I set up the Octane camera (which
works pretty much the same as the standard camera.) NOTE: The Redshift camera is different and I'm still wresting with that one.
Key Points:
- A piece built for 3d or rendered in stereo and conververted to 2x2 work better than 2d->3d.
- The easiest way to get started is to use sample content provided with the Leia camera plugin and replace with your content
- You must get the package setting correct or it will either not build, will not be able to install or it will crash immediately
- Make sure you versions of the SDK/NDK are within range ...SDK 24 will not work. 21 is what I used.
- It worked well rendering the stereo output from Cinema to 2 channels (they say four but I'm not sure if Resolve handles 4 channel) - the key is syncing the channels

Feel free to ask if you run into issues working with Lume Pad..no guarentees but I maybe able to help.

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