How to play Run Wild

9 years ago
1

Learn the rules to the card game Run Wild quickly and concisely - This visually rich video has no distractions, just the rules.

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RULES:

The object of the game is to have the fewest points after 4 rounds. The object of each round is to be the first person to play all their cards. Choose a dealer, shuffle the deck and deal all the cards to each player who stacks them face down in front of themselves as a personal draw pile. Each player then draws 8 cards from their deck.

The dealer says “GO”. There are no turns, each player may do any of the following actions whenever they like as often as they like so long as they take each one, one at a time:

Play a Set or Run. Players can lay down a minimum of three cards to either form a set, all cards of the same number, or a run; sequential numbers of the same color. Wild cards may be used as any number and color.

You may add a card from your hand to a set or run so long as it fits the requirement of that set or run. You may replace a wild in a set or run with the correct card from your hand. Or you may pick up a card from a run or set and put it in your hand, so long that it doesn’t leave it with less than 3 cards, or the so it doesn’t mess up the sequential order of a run. You cannot remove the 4 or 5 in a 3 4 5 6 run, but you could remove the 3 or 6.

You may draw a card from your draw deck. You may play a “Draw 3 Card” next to your draw deck face up and say out loud “Draw three” then every other player must stop what they’re doing and immediately draw three cards (if a player’s deck has less than three cards left, they draw as many as they have). (if this is the last card in your hand and you play it, ending the round, then your opponents do not draw 3 cards)

Players continue to draw and play cards until someone has played all the cards in their personal draw deck. Then the round ends and you mark scores on a scorepad. Players receive points for cards they have in their hand, not draw deck, at the end of the round. You receive 5 points for every numbered card and 10 points for every wild and draw 3 card.

The role of the dealer rotates clockwise by one. At the end of 4 rounds the player with the lowest score wins.

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