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How to play Monopoly Socialism
Learn the rules to the board game Monopoly Socialism quickly and concisely - This video has no distractions, just the rules.
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RULES:
0:00 Objective
0:14 Setup
0:54 Rules
The object of game is to be the first player to place all 10 of their contribution chips. Everyone loses the game if the Community Fund runs out. Layout the board. Place $1848 in the community fund, the rest of the money stays in the box as the bank. There are no properties, but instead projects. Place each project card next to its corresponding position on the board. Shuffle the chance deck and place it face down on its spot on the board. Each player picks a token and places it on go. Put the stickers on the die in any arrangement if you haven’t already and place the dice next to the board. Each player receives 10 contribution chips of the same color. The oldest player goes first then play proceeds clockwise.
On your turn, if you are managing any properties you may self-develop at the beginning of your turn by adding 1 contribution chip to any open space on 1 of your project cards and paying the bank the self-development project fee on that card. Next you roll both dice and move your token and perform any actions. If the action die shows a 2, 3 or 4, add that to the standard die roll and move your piece. If the action die shows a “times 2” then you double the roll of the other die. A +1 means to draw 1 chance card and a +2 means you draw 2 chance cards. When you draw if you already have a chance card you must discard the extra to the bottom of the deck until you have 1.
If you roll doubles then you get to take another turn. Unless this is the 3rd time you’ve rolled doubles in a row, then you go straight to jail and end your turn.
When you land on a project that is unmanaged you can choose to manage it or auction it. If you don’t have enough money to pay for the project, then the rest of the money comes out of the community fund. The community fund is money that is shared by all the players and it is always used if a player doesn’t have enough of their own money to pay with.
If you chose not to manage the project, then you must auction it off. You are not allowed to bid on a project you are auctioning. Bidding starts at 5 dollars and can increase in increments as little as 5. You don’t need to bid in turn order. The auction ends when no player is willing to increase the bid. The highest bidder pays the bank. If that player doesn’t have enough money, then the community fund makes up the rest. If no player wants to bid, then the project remains with the bank. After you pay for a project you take the project card and put it in front of you.
If you’re managing any projects, you may self-develop 1 project at the beginning of your turn before you roll. To self-develop. Add a contribution chip to the project card and pay the bank the self-development fee on that card. When you land on a project that’s managed by you or another player, you can choose to contribute to it. If the project is managed by another player, pay that player $10 and add one of your chips to any open space on that project card. If you manage the project, then pay the $10 to the bank instead. All payments must come from your owns funds first before they can come from the community fund.
A project is fully developed when all the spaces on the project card are filled with contribution chips. No more chips can be placed on a fully developed project. If you land on a fully developed project, then the bank must pay the manager of that project and the community fund the amount show on the project card. If you manage 2 fully developed projects in a color set and a player lands on one of them, then the bank pays you and the community fund the increased indicated amount.
Whenever any player passes Go, every player collects $50 as a living wage. Every player must then contribute at least $5 to the community fund. When you land on chance draw the top card of the chance deck. If the card says “play this card immediately” then you must immediately do what the card says, then discard it to the bottom of the deck. Otherwise, you may keep the chance card and play it at a future time. If you already have a chance card when you draw, and the drawn card isn’t an “play this card immediately”, then you must pick one card to keep and discard the rest to the bottom of the deck.
When you land on a community shuttle spot, you may pay $50 to the bank from the community fund to more to any project between that community shuttle space and the next community shuttle space. If you wish to move further, you must pay another $50 from the community fund for each community shuttle spot you pass. If you pass go while using the community shuttle, then no player collects $50...
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