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How to play Uno Power Grab
Learn the rules to the card game Uno Power Grab quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Uno rules, check out this video: https://youtu.be/_CvaIyRE1Tw
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RULES:
The rules are the same as regular uno, except for these changes. After dealing, place the draw deck face-down in one slot of the play tray. Place the 4 power towers next to the play tray. Flip the top card of the deck into the play tray to start the discard pile.
Some of the number cards also have power icons U, N, O, or an exclamation point. You may not match cards by the power icons, but only by color or number like you normally would. A +1 card causes the next player in turn order to draw 1 card then skip their turn. When you play a “grab 2 towers card” you get to grab any 2 power towers of your choosing from any other player or an unclaimed one, or one of each. This card can only be played on a matching color or on another grab 2 towers card. If this is the first card flipped at the beginning of the game, then the first player does not grab the towers but instead just matches by color only.
A wild grab a tower card allows you to grab any 1 power tower of your choosing from either another player, or an unclaimed one by the play tray. This card is also a wild and may be played on any other card and you also get to determine the color that continues play. If this is the first card flipped at the beginning of the game, then the first player does not grab a power tower but instead just picks a color to begin play.
When you play a card with a power tower icon on it, you get to claim the corresponding power tower as your own, and grab it from the table or another player. The color of the power tower does not have to match the card but rather only matches the symbol. Each power tower has a symbol that represents an action card. When you possess that power tower, you are protected against that action card being played against you.
The U protects you from draw 1 cards. The N protects you from draw 2 cards. O protects you from wild draw 4 cards; and the exclamation point protects you from skips. After you have blocked an action card with a power tower, treat it like a regular color or wild and play your turn like you normally would.
If you get all 4 power towers at the same time then you immediately get to discard all of your cards except for 1, remember to yell uno, then return all the power towers to the neutral spot next to the play tray.
At the end of the game, draw 1’s are worth 20 points and each Grab 2 towers and wild grab a tower are worth 50 points.
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