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How to play Monopoly Fortnite
Learn the rules to the board game Monopoly Fortnite quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the last person to run out of HP. Layout the board. Give each player 15 HP and place the remining HP chips in the center of the board. A player may never have more than 15 HP, if they would collect more, instead they collect nothing. Shuffle the storm and loot chest decks and place them face down on the board. Place the location cards next to their matching board spaces. Each player chooses an outfit then rolls the numbered die. The highest roller picks any spot on the board and places their character there, then placement moves to the left, with each player placing their character on any space on the board. On your first turn of the game, do not perform the action of your starting space.
The player who placed their character first, goes first then play proceeds clockwise. On your turn, roll both dice and move your character clockwise around the board exactly that many spaces. Then follow the instructions on the space you landed on and carry out the action from the action die.
When you land on an unclaimed location that hasn’t been taken by the storm, you may claim it for free by taking the location card and placing it in front of you. If you have claimed both locations in a color set, anytime you land on one of those locations, you may collect 2 HP from the bank. If you land on a location claimed by another player, pay the number of HP shown on the board to the bank. If you land on a location that has been taken by the storm, then you will pay HP as indicated on the storm side of the location card.
If you land on or pass go, collect 2 HP from the bank. Additionally, at the end of your turn, you must flip over the top storm card from the deck and place the storm card on the indicated space. If the storm has taken the go space, then you no longer collect 2 HP for landing on or passing go. When you land on a space that is being taken by the storm, you must pay the number of HP shown on the card to the bank. When you land on any other space with a storm card, then you lose 2 HP. You do not carry out actions on spaces taken by the storm. Once a storm card is played, it may not be moved. If the storm takes a space while you are on it you do not lose 2 HP
If you land on free parking or just visiting then nothing happens. Campfire gives you 1 HP and spike trap takes 1 away. If you land on loot chest, then draw the top loot card from the deck.
There are 2 types of loot cards, those that stay with you for the rest of the game and those that are a one-time use you can use later. You may use more than 1 item at a time, but you may only use them on your turn. After you use a one-time item, place it at the bottom of the deck.
If you land on go to jail then put your character in jail and draw a storm card. Do not collect 2 HP for passing go. If the jail has already been taken by the storm, then you lose 2 HP and are released from jail and your turn ends. If the jail is taken by the storm while you are in it, then you do not lose HP and you are immediately released from jail for free. While you are in jail, other players may still attack you.
To get out of jail, pay 2 HP to the bank before you roll, then roll and move like normal. Or you can roll the numbered die and if you roll a 6, then you are released and roll and move like normal. If you fail to roll a 6, your turn ends. After your 2nd attempt at rolling, you may exit jail for free and roll both dice normally on your next turn. Fi the jail space has been taken by the storm, you do not continue to lose HP each turn you are in jail, you only lose the 2 HP once.
The action die lets you perform a special action on your turn. If you fail to complete the action before the next player rolls the dice, then it is too late and you may not use the action. The symbols are as follows: bandages: collect 2 HP from the bank. Crosshairs: pick 1 player in your line of sight, that is, they are on the same side of the board as you, to lose 1 HP. If you are on a corner space, you have line of sight to two sides of the board. You may instead target a wall and destroy it. Boogie bomb: All the other players lose 1 HP. Brick: move and complete the space’s action, then place a wall on any of the spaces you were on this turn, including your starting space.
Walls are folded and placed vertically on a space. When you reach a space that has a wall on it, no matter who placed it there, you must stop moving on that space and carry out that space’s action....
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