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![Bf-109 B Vs. I-16 Type-5 | 1V1 Gunfight | Spanish Civil War | IL-2 1946 |](https://1a-1791.com/video/s8/1/a/I/B/a/aIBae.qR4e-small-Bf-109-B-Vs.-I-16-Type-5-1V.jpg)
Bf-109 B Vs. I-16 Type-5 | 1V1 Gunfight | Spanish Civil War | IL-2 1946 |
This footage is from a week ago (not need to make corrections I know all of my faults, I study these tracks really hard) but I thought it was an interesting video idea. Lets see if I win.
LES:
Five Rounds Only
If a Winner Cannot Be Decided Within Those Five Rounds it Becomes a Draw Overall
Ex: Player (Two Points) Enemy (Two Points) Round Five Decides (Both Mid-Air) (Both Die) Both Receive a Point For Taking Out The Other Now Player (Three Points) Enemy (Three Points) Therefore a Draw is Decided
There Are No Round Sixes or Sudden Deaths
The First Plane or Pilot (Either Enemy or Player) to Three successful Engagements Wins (Games Can End in A Draw)
Ex: Player (One Point) Enemy (Two Points) (Both Die) Both Receive One Point For Taking Out The Other (But Since Both Receive Points This Disincentives Collisions) Player Now (Two Points) Enemy Now (Three Points) The Enemy Is Now The Winner If (Both Die)
However: If Player (Bails Out) Enemy (Does Not and Dies) Player Wins Now Player (Two Points) Enemy (Two Points) Game Point
Player to Win Has to Be In The Air And Confirm The Demise of the Enemy
Even if The Player Wins Engagement and Either Dies or Crashes or Force Lands it Becomes a Draw
Games Can Be Completed as Early as Round Three
Win or Loss Conditions:
Both Kill Each Other - Draw
Player (Kills) Enemy - Win
Player (Dies to) Enemy - Loss
Mid Air Collisions:
Both Hit and Die - Draw
Both Hit and Both Bail Out - Draw
Both Hit and Player (Bails Out) Enemy (Crashes and Dies) - Win
Both Hit and Player (Crashes and Dies) Enemy (Bails Out) - Loss
Forced Landings:
Both Land - Draw
Player (Force Lands) Enemy (Stays in Air) - Loss
Player (Stays in Air) Enemy (Force Lands) - Win
Bail Outs:
Both Bail Out - Draw
Player (Bails Out) Enemy (Stays in Air) - Loss
Player (Stays in Air) Enemy (Bails Out) - Win
General Crashes:
Both Crash For What Ever Reason During Combat - Draw
Player (Crashes During Combat) Enemy (Stays in Air) - Loss
Player (Stays in Air) Enemy (Crashes During Combat) - Win
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