C++ in 2021 - Course Plan

3 years ago
30

Are you trying to learn C++ in 2021, but are only finding old resources? Unable to find quality material on new C++17 and C++20 standards?

This course aims to help you grasp these concepts, and the language in general -- without filling your head with all the old nonsense you shouldn't be using anymore.

Textbooks used throughout the course:

Professional C++ by Marc Gregoire: https://amzn.to/3eRqCRj
C++ Concurrency in Action by Anthony Williams: https://amzn.to/3yjOVPy

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Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.

PLEASE SUBSCRIBE!
https://cutt.ly/zdCef9v

JOIN OUR DISCORD:
https://discord.gg/bXMkFsg

DONATE HERE:
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GET GODOT DRAGONBONES HERE (Windows, Linux, Mac):
http://godotdragonbones.com

Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technologies/godot-dragonbones

If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.

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