Channel Direction (Game Engine, C++, Godot)

3 years ago
113

A quick update on the status of the channel, and where I'm going to be putting my focus in the near / long term.

I hope none of this is too upsetting!

If you'd like to support the channel and learn something at the same time, check out Professional C++ by Marc Gregoire here: https://amzn.to/3bx7Bla

0:00 Intro
0:45 Game Engine Development
1:31 Godot Android + Google Play
2:10 C++ In 2021
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Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.

PLEASE SUBSCRIBE!
https://cutt.ly/zdCef9v

JOIN OUR DISCORD:
https://discord.gg/bXMkFsg

DONATE HERE:
https://cutt.ly/zdCnvmj

GET GODOT DRAGONBONES HERE (Windows, Linux, Mac):
http://godotdragonbones.com

Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technologies/godot-dragonbones

If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.

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