Supreme Commander FA Modding - 3D Modelling

2 years ago
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All videos in this series are for Forged Alliance. Supreme Commander isn't much different, but the Seraphim were obviously only in FA.

Covering 3D model exports, imports and the animation system. There are importers/exporters for both 3DS Max and Blender. Each has issues. Max has issues importing animations. Blender has occasional issues importing standard meshes. If we combine the applications we get something usable!

SC does not support mesh deformations so we can't have realistic infantry. There's also no system for moving wheels, the game uses scrolling textures for wheels. We could make moving wheels with the scripting system which is also briefly covered.

Do not use assets at the same time, they all have the same GUID and will overwrite each other.

Links:
- n/a

Assets
- LUA animation and LOD examples
-- Rotators
-- Sliders
-- SCA triggering
-- 3 LOD example
-- https://drive.google.com/file/d/1DBa_xHFKb-R8P2j1I_rUb-0oY-phbaiz

- 3DS import/export script
-- https://drive.google.com/file/d/1thnMfU29_MjnjrWXb7XZpB_usQUPZkM4

3DS import/export script (modified, fixed)
-- https://drive.google.com/file/d/1TQHqzmyMcNK3XInykh7haqE_d_yCJ850

- Blender import/export script
-- https://drive.google.com/file/d/1JKUASafYS7NIwwgqNq3-gwr00URP9qq3

Timestamps:
00:00 - 04:42
- Opening
-- Explaining limitations
-- LOD's

04:42 - 14:54
- 3DS Max (2010)
-- Importing/exporting
-- Animations and linking
-- Import animation problems
-- Partially fixed public script

14:54 - 21:55
- Blender (2.71)
-- Importing/exporting
-- Animations and linking
-- Import mesh problems

21:55 - END
- Animations using the LUA scripting system
-- Single object manipulations
-- Triggering an SCA animation through code

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