Profits Over Product Part 2 (WOW, FF14, SWTOR)

3 years ago

Blizzard's World of Warcraft has seen a sharp decline in users. Over 2 million players have left the game in the past 3 months. Final Fantasy 14 has seen a huge player increase. Star Wars The Old Republic is looking to have a player increase for its 10th Anniversary. Why the player shift? Microtransactions and bad game updates are driving player away and embracing new MMOs. Is the profit some much better than the product you make?

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