Elden Ring - Magma Wyrm Makar - Review

2 years ago
5

Magma Wyrm Makar is like fighting Chaos Witch Quelaag and the Gaping Dragon from Dark Souls at the same time until the second phase starts then it becomes less interesting. I picked this fight in particular because of how unique the arena is and what's pretty wild is that I had this very idea whenever I thought about how to improve the Ludwig, the Accursed arena from Bloodborne because of how terribly it works with that boss's movement and aggression.

Once again we have an occurrence where my least favorite attack is absent which is the fire walk the boss usually performs first thing whenever you first enter the arena and sometimes performs it three times in a row which wasted so much time. I even had a bow on me just so I could be doing something while waiting out the length of that attack. One other attack missing is a jump attack when the boss puts the weapon in the it's mouth and launches into the air slamming towards the player however a simple roll could avoid it obviously so it's more of a surprise then a complicated window to pay attention to.

With my strategy I decided to do a no roll challenge since there wasn't as many attack like I initially thought so I needed an extra challenge to help display more attacks that didn't occur very often. My approach was to attack lightly then back off whenever I felt the spin attack or the two handed slam was imminent. The visceral attack was unexpected but surely welcomed for the showcase. The second phase may look intimidating however it's very mild in comparison. The fire attacks allow a lot of strike opportunities and you only have to watch out for impact waves from the sword.

I really enjoyed this fight. It's one of those designs that's very unique and uses older ideas in a fresh execution though I wish the second phase was more impactful. Also the fire walk can get very excessive at times and could use spacing throughout the battle like the jump attack.

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