2 years agoAdam | 3d realistic Character for animation | Part 6 | sculpting realistic head | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d realistic Character for animation | Part 5 | projection and clean up| ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d realistic Character for animation | Part 3 | cloth retopology | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d Character for animation | Part 14 | cloth texturing | hoodie | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d realistic Character for animation | Part 8 | texture clean up | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d Character for animation | Part 24 | projection cleanup | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d realistic Character for animation | Part 3 | cloth retopology | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d Character for animation | Part 23 | projection clean up | UV's | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d Character for animation | Part 13 | head adjustments | morphing | ZBrush | Blender@Yelzkizi
1 year agoHow to get started 3D modeling in Blender – Part 2: Modeling Tools | 3D Modeling | Game DevJen Abbott Creates
2 years agoAdam | 3d realistic Character for animation | Part 5 | projection and clean up| ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d realistic Character for animation | Part 6 | sculpting realistic head | ZBrush | Blender@Yelzkizi
2 years agoAdam | 3d Character for animation | Part 17 | sculpting base body | anatomy | ZBrush | Blender@Yelzkizi