Metroid Prime 2: Echoes [Metroid Prime Trilogy]—Uncut Non-commentated First-Time Playthrough
24 videos
Updated 11 months ago
Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058.
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Metroid Prime 2: Echoes [Trilogy]—Part 001—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 001 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Game Splash Screen | Pre-title-screen Introduction | Menuing 00:00:39 – Samus Heads to the Planet Aether [Game Introduction] 00:02:38 – Temple Grounds: The Search for Squad Bravo Begins [Game Start] 00:05:06 – Dropping into Hive Chamber A 00:08:39 – Map Downloading in Hive Chamber A 00:13:51 – Restoring Power to a Gate System, and Ambushes by Dark Troopers 00:15:34 – Opening the Gate, and Another Dark-Trooper Ambush 00:16:37 – Spotting Dark Samus 00:17:40 – A Trip to Dark Aether 00:18:51 – Back to Light Aether, but a Lot Lighter in Weight 00:20:39 – Yet Another Dark-Trooper Ambush 00:21:21 – Saving the Game 00:21:58 – Riding up an Elevator 00:22:28 – A Gate, Its Lock Armour, and Its Locks 00:23:12 – Doing a Bit of Graft at the Industrial Site 00:26:51 – Roly-Polying through a Convenient Tunnel 00:27:53 – Lo and Behold, the Temple Assembly Site 😲 00:33:12 – Gate Security, Shmate Security 00:34:11 – Distressing over a Signal of Distress 00:36:48 – Let There Be More Roly-Polying to Do 00:37:47 – The G.F.S. Tyr Is an Anhur-Class Patrol Ship 00:42:30 – Leaving No Seat Unscanned 00:43:33 – Map Downloading in the GFMC Compound 00:44:30 – The Missile Launcher 00:49:33 – Roly-Poly Firing 00:51:28 – Into the Wrong Hole 00:52:09 – Into the Right Hole 00:53:30 – Roly-Poly Firing II 00:54:55 – Roly-Poly Firing III 00:57:06 – Of Power Relays and an Elevator Unit 00:57:24 – The Great Temple 00:58:26 – What They Were Was Not Found Out 00:58:52 – Saving the Game II 00:59:18 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h106 views -
Metroid Prime 2: Echoes [Trilogy]—Part 002—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 002 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – The Great Temple 00:01:19 – Dark Splinters Attack 00:02:17 – An Alpha Splinter Appears 00:02:47 – The Alpha Splinter Darkens 00:03:46 – Dark Alpha Splinter Defeated 00:04:11 – An Unknown Item Is Acquired 00:06:27 – A Discourse by U-Mos, Sentinel of the Luminoth 00:11:51 – Extensive Reading 00:19:58 – To Boldly Go Beyond Violet Holograms 00:35:10 – Lo and Behold, the Mining Plaza of Agon Wastes 00:41:28 – Roly-polying to a New Place 00:42:19 – A Place of Pirate Troopers and Such 00:47:23 – Acquiring a Missile Expansion 00:47:53 – To Have No Business Being Here 00:56:12 – Acceptance 00:58:48 – A Missile Blast, and to Agon Temple 00:59:22 – It's Agon Temple, Innit 01:00:33 – Oh No, a Big Mean Worm! 01:06:16 – The Bomb Gaurdian Goes Boom 01:06:35 – Acquiring the Morph Ball Bomb 01:06:57 – Big Morph Ball Bomb Energy 01:10:25 – I-Sha's Message 01:12:12 – Amber Holograms, Eh. 01:15:05 – Acquiring Another Missile Expansion 01:15:17 – So, Yeah: Amber Holograms . . . 01:15:53 – Acquiring an Energy Tank 01:16:07 – I Very Much Need to Find a Save Station 01:16:44 – I Could've Come Here Earlier 01:17:00 – Saving the Game 01:17:20 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h76 views -
Metroid Prime 2: Echoes [Trilogy]—Part 003—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 003 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Agon Wasting 00:01:14 – Roly-Polying for a Map Download 00:01:58 – Agon Wasting II 00:02:59 – Lore Entry: Saving Aether 00:03:40 – Agon Wasting III 00:11:45 – Pirate Troopers, Bruh 00:11:56 – Dark Pirate Troopers, Bruh 00:12:44 – A Roly-Poly Socket 00:13:00 – Lore Entry: Light of Aether 00:13:42 – Roly-Polying Is Required 00:17:07 – Giving It Some Juice 00:17:43 – You Might Want to Scan One of the Red Thingies, Samus 00:19:38 – The Scanning of One of the Red Thingies by Samus Aran 00:20:11 – A Dark Version of the Agon Wastes 00:20:51 – Dark Agon Wasting 00:25:12 – Warrior Ings Are Creepy and Mean 00:25:54 – Dark Agon Wasting II 00:28:29 – Clearly, a Bomb-Jumping Professional 00:30:10 – Dark Agon Wasting III 00:30:24 – A Jumped-Up Jackass 00:32:54 – Another Jumped-Up Jackass 00:33:24 – Dark Agon Wasting and Double-Jumping 00:37:25 – Saving the Game 00:37:45 – Dark Agon Wasting and Double-Jumping II 00:43:55 – Acquiring a Dark Temple Key 00:44:12 – Dark Agon Wasting and Double-Jumping III 00:44:33 – It Doesn't Yet Seem Safe to Go This Way 00:48:46 – Dark Agon Wasting and Double-Jumping IV 00:52:05 – Back to Light Aether 00:52:33 – Agon Wasting IV 00:53:32 – Acquiring a Missile Expansion 00:53:53 – Agon Wasting V 00:55:02 – Saving the Game II 00:55:22 – Agon Wasting VI 00:59:45 – Lore Entry: The Stellar Object 01:00:38 – Opening the Sandgates 01:00:51 – Agon Wasting VII 01:01:47 – A Bit of a Battle 01:03:55 – Agon Wasting VIII 01:05:33 – More Roly-Polying Is Required 01:06:22 – Aw, No More Roly-Polying Left to Do 😞 01:06:51 – Lots of Scanning and Reading to Do, Though 😃 01:14:35 – The Floor Above 01:17:30 – Back Below 01:18:36 – Metroids in Tanks 01:22:16 – Security Station A Is Not Very Secure, to Be Honest 01:23:29 – A Mildy Puzzling Room 01:31:50 – Acquiring an Energy Tank 01:32:00 – Now to the Other Side 01:33:06 – Beyond the Other Side: the Love Tunnel 01:33:55 – It's a Save Station, Innit 01:34:14 – Saving the Game III 01:34:35 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h70 views -
Metroid Prime 2: Echoes [Trilogy]—Part 004—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 004 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Agon Wasting 00:00:22 – The Need to Recover the Luminoth Weapon 00:02:12 – Some Kind of Disagreement with Dark Samus 00:07:16 – Dark Samus Defeated 00:08:01 – Agon Wasting II 00:09:03 – Lore Entry: Shadow War 00:09:58 – Acquiring the Dark Beam 00:10:32 – Agon Wasting III 00:12:14 – Lore Entry: Federation Attack 00:13:12 – Agon Wasting IV 00:17:08 – Pesky Metroids 00:17:55 – Agon Wasting V 00:18:03 – Acquiring a Missile Expansion 00:18:16 – Agon Wasting VI 00:21:04 – Saving the Game 00:21:29 – Agon Wasting VII 00:23:50 – A Trip to the Dark Agon Wastes 00:24:09 – Dark Agon Wasting 00:25:45 – Of a Statue and a Luminoth Device 00:26:29 – Dark Agon Wasting II 00:27:17 – Acquiring a Dark Temple Key 00:27:41 – Dark Agon Wasting III 00:33:18 – Saving the Game II 00:33:38 – Dark Agon Wasting IV 00:33:46 – A Dark Love Tunnel 00:34:25 – Of Locks and Floating Platforms and Stuff 00:38:35 – Dark Agon Wasting V 00:41:35 – Of Pillars the Dark Beam Blasts 00:41:05 – Dark Agon Wasting VI 00:42:40 – Acquiring the Light Beam 00:43:14 – Dark Agon Wasting VII 00:49:24 – A Bit of a Battle 00:50:39 – The Battle Is Over 00:50:49 – Acquiring the Last Dark Temple Key 00:51:09 – Dark Agon Wasting VIII 00:51:50 – Dicing with Death 00:53:09 – Dark Agon Wasting IX 00:55:24 – Saving the Game III 00:55:46 – Dark Agon Wasting X 00:56:26 – Ammo Stationing 00:57:00 – Dark Agon Wasting XI 00:58:05 – Back to the Light Agon Wastes 00:58:20 – More Agon Wasting 01:00:07 – Turreting 01:00:56 – A Bit Lost 01:09:32 – A Blast Shield and Five Energy Pods, Aye? 01:10:01 – Toiling for an Energy Tank 01:15:22 – Acquiring an Energy Tank 01:15:32 – A Bit Lost II 01:18:45 – Not Supposed to Come Here Yet, Either 01:19:01 – A Bit Lost III 01:19:14 – Acquiring a Missile Expansion II 01:19:28 – A Bit Lost IV 01:19:59 – Lore Entry: B-Sti's Testament 01:20:56 – A Bit Lost V 01:21:55 – Saving the Game IV 01:22:19 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h43 views -
Metroid Prime 2: Echoes [Trilogy]—Part 005—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 005 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Heading Back to the Central Mining Station for Something (Yes, I Looked It Up) 00:01:37 – Back at the Central Mining Station 00:02:12 – Lore Entry: Two Hunters 00:03:19 – What Else Is There to Read? 00:03:36 – Anyway: That "Something" . . . 00:03:44 – That Beam Ammo Expansion 00:03:56 – Lore Entry: J-Sti's Testament 00:04:39 – Acquiring a Beam Ammo Expansion 00:04:49 – Heading Back to the Portal Terminal 00:07:25 – Back through the Portal 00:07:52 – Heading Back to the Dark Agon Temple 00:10:03 – Saving the Game 00:10:27 – Heading Back to the Dark Agon Temple II 00:11:08 – Accessing the Temple 00:11:48 – A Worm—A Very Large One 00:19:35 – Amorbis Defeated 00:20:10 – Acquiring the Dark Suit 00:21:08 – Dark Agon Wasting 00:22:49 – Transferring Energy 00:23:37 – I Didn't Read This Properly Because I Was Distracted by Something 00:23:42 – Thus Now I Don't Know Where to Go or What to Do 00:27:37 – Heading Back to the Dark Agon Energy Controller, Because I Think I'm Supposed to Do Something More There 00:28:11 – So, What Was I Told to Do? 00:29:14 – Lost 00:32:18 – What's in Here? 00:33:33 – Oh, There: a Missile Expansion 00:33:45 – Lost II 00:35:00 – Saving the Game II 00:35:21 – Lost III 00:38:06 – Saving the Game III 00:38:27 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h40 views -
Metroid Prime 2: Echoes [Trilogy]—Part 006—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 006 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Prolonged Map Perusal 00:00:34 – Heading Back to the Light Agon Wastes 00:02:40 – Heading to the Light Agon Energy Controller—in Order to Return Some Energy, Eh! 00:05:00 – Returning Some Energy as Though I Were Some Kind of Energy-Returning Boss 00:06:46 – Now what? 00:06:56 – Prolonged Map Perusal II 00:07:12 – I Suppose I'll Have a Wee Wonder Around 00:08:22 – Destroy Five Energy Pods, Aye? 00:08:42 – I Suppose I'll Have a Wee Wonder Around II 00:10:33 – Saving the Game 00:10:55 – I Suppose I'll Have a Wee Wonder Around III 00:11:45 – What's This All About, Then? 00:14:54 – I Suppose I'll Have a Wee Wonder Around IV 00:15:18 – Back Up to the Temple Grounds 00:15:38 – Prolonged Map Persual III 00:16:37 – Rambling in the Temple Grounds 00:17:33 – Acquiring an Energy Tank 00:17:50 – Prolonged Map Persual IV 00:18:10 – Rambling in the Temple Grounds II 00:18:21 – Prolonged Map Persual V 00:18:33 – Rambling in the Temple Grounds III 00:19:34 – Lore Entry: D-Isl's Testament 00:20:14 – Rambling in the Temple Grounds IV 00:20:46 – Prolonged Map Persual VI 00:21:02 – Rambling in the Temple Grounds V 00:22:48 – Back Up to the Great Temple 00:23:05 – A Stroll Around the Great Temple 00:24:14 – Hm, A Telekinetic Barrier 00:24:35 – A Stroll Around the Great Temple II 00:24:49 – Ought I to Go Back Up to the Top Floor? 00:25:20 – Nah, I Won't Bother Going Back Up There—What Would Be the Point in That? 00:25:30 – Happily Leaving the Great Temple 00:26:05 – Rambling in the Temple Grounds VI 00:28:16 – Prolonged Map Persual VII 00:28:29 – Rambling in the Temple Grounds VII 00:29:29 – An Encounter with a Dark Missile Trooper 00:30:42 – Acquiring a Missile Expansion 00:30:52 – Rambling in the Temple Grounds VIII 00:32:21 – Acquiring a Missile Expansion II 00:32:40 – Rambling in the Temple Grounds IX 00:32:57 – Saving the Game II 00:33:22 – Prolonged Map Persual VIII 00:33:50 – Rambling in the Temple Grounds X 00:35:24 – Saving the Game III 00:35:43 – Rambling in the Temple Grounds XI 00:36:25 – Lore Entry: M-Dhe's Testament 00:37:02 – Rambling in the Temple Grounds XII and a Not-So-Long Map Perusal 00:37:28 – Prolonged Map Persual IX 00:37:41 – Rambling in the Temple Grounds XIII 00:38:03 – Five Energy Pods Again, Aye? 00:38:34 – Prolonged Map Persual X 00:38:47 – Rambling in the Temple Grounds XIV 00:39:59 – A Green Door 00:40:12 – Rambling in the Temple Grounds XV 00:42:45 – Acquiring a Missile Expansion III 00:42:56 – Rambling in the Temple Grounds XVI 00:43:17 – Agon Wasting 00:43:22 – Prolonged Map Persual XI 00:44:05 – Agon Wasting II 00:44:37 – Saving the Game IV 00:45:00 – Agon Wasting III 00:45:45 – Prolonged Map Persual XII 00:46:00 – Agon Wasting IV 00:46:34 – Prolonged Map Persual XIII 00:46:52 – Agon Wasting V 00:48:02 – Why Not Go Back to the Dark Place, Eh? 00:48:21 – Dark Agon Wasting 00:52:07 – That's Enough Dark Agon Wasting for Today Already 00:52:22 – Agon Wasting VI 00:52:40 – ARE YOU KIDDING ME, FAM? 00:52:56 – Prolonged Map Persual XIV 00:53:09 – Heading Back to the Main Energy Controller in the Great Temple with My Tail Between My Legs 00:57:13 – Prolonged Map Persual XV 00:57:47 – Heading Back to the Main Energy Controller in the Great Temple with My Tail Between My Legs II 01:00:24 – What's the Crack, U-Mos? 01:02:17 – Working through More of the Temple Grounds 01:06:45 – The Dark Temple Grounds 01:09:04 – A Draining Puzzle 01:22:50 – Taking a Ride 01:23:30 – Heading Back to the Light Temple Grounds 01:24:01 – Prolonged Map Persual XVI 01:24:16 – Working through More of the Temple Grounds II 01:28:36 – To Torvus Bog 01:29:09 – Jus' Doin' a Bit o' Torvus Boggin', Bruv 01:31:05 – It's Torvus Bog, Innit? 01:31:22 – Lore Entry: D-Sly's Testament 01:31:57 – Jus' Doin' a Bit o' Torvus Boggin', Bruv II 01:35:14 – Saving the Game V 01:35:35 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h85 views -
Metroid Prime 2: Echoes [Trilogy]—Part 007—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 007 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Torvus Bogging 00:06:34 – "Grenchler", aye? 00:09:45 – Don't *EVER* Make My Game Stutter Again, You Damned Fiend 00:09:55 – Torvus Bogging II 00:11:06 – A Bit of Dark Torvus Bogging 00:13:36 – Dark Pirate Commandos Are Creepy 00:15:03 – Torvus Bogging III 00:15:51 – Acquiring a Missile Expansion 00:16:01 – Torvus Bogging VI 00:21:21 – A Few A-Holes Give the Game's Performance a Bad Time 00:22:21 – These Guys . . . 00:22:55 – A Big Missile Awaits Me 00:23:16 – Acquiring the Super Missile 00:23:49 – Torvus Bogging V 00:25:41 – A-Voq's Message 00:27:11 – Torvus Bogging VI 00:27:29 – Lore Entry: The World Warped 00:28:13 – Torvus Bogging VII 00:34:04 – Map Downloading 00:34:28 – Prolonged Map Perusal 00:34:43 – Torvus Bogging VIII 00:37:02 – Bogging Below 00:37:55 – Saving the Game 00:38:21 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h23 views -
Metroid Prime 2: Echoes [Trilogy]—Part 008—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 008 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Bogged Down 00:04:22 – Acquiring a Missile Expansion 00:04:33 – Bogged Down II 00:15:53 – Prolonged Map Perusal 00:16:25 – Bogged Down III 00:17:32 – Saving the Game 00:17:54 – Bogged Down IV 00:18:15 – Okay, I Can't Yet Progress Any Further Down Here 00:18:42 – Torvus Bogging 00:19:00 – Prolonged Map Perusal II 00:19:24 – Torvus Bogging II 00:21:56 – Lore Entry: Dark Aether 00:22:43 – Torvus Bogging III 00:27:08 – Ing Activity Detected 00:27:26 – Heading to the New Portal 00:27:52 – Lore Entry: The Ing Attack 00:28:35 – Heading to the New Portal II 00:29:14 – Pirate Commandos Ambush 00:30:05 – Heading to the New Portal III 00:30:53 – Dark Torvus Bogging 00:33:30 – Saving the Game II 00:33:53 – Dark Torvus Bogging II 00:36:44 – Boost Guardian Battle 00:42:16 – Boost Guardian Defeated 00:42:34 – Acquiring the Boost Ball 00:43:02 – Dark Torvus Bogging and Boost-Balling 00:43:52 – Acquiring a Dark Temple Key 00:44:05 – Dark Torvus Bogging and Boost-Balling II 00:46:01 – Saving the Game III 00:46:24 – Dark Torvus Bogging and Boost-Balling III 00:49:42 – Light Torvus Bogging and Boost-Balling 01:00:22 – Saving the Gave IV 01:00:44 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h47 views -
Metroid Prime 2: Echoes [Trilogy]—Part 009—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 009 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Heading to the Temple Grounds 00:01:13 – Traipsing the Temple Grounds 00:07:58 – Traipsing Torvus Bog 00:08:31 – Traipsing the Temple Grounds II 00:11:04 – Exploring New Lands in the Dark Temple Grounds 00:17:39 – Luminoth Weapon Detected 00:17:54 – Heading Back to the Light Temple Grounds 00:21:39 – Prolonged Map Perusal 00:22:02 – Toiling to Reach the Hall of Honoured Dead 00:23:06 – Lore Entry: Cataclysm 00:23:48 – Toiling to Reach the Hall of Honoured Dead II 00:24:09 – I Ought to Have Boost-Balled Over That, Eh? 00:24:20 – Maybe, I Ought to Go Back and Try It 00:24:42 – Why I Didn't Go Back to Try Again, We Shall Never Know 00:24:52 – Now I'm Lost 00:25:04 – Toiling to Reach the Hall of Honoured Dead III 00:26:51 – Go Back and Try to Boost-Ball Over That Crumbly Bridge, No? 00:27:01 – Prolonged Map Perusal II 00:27:19 – The Map Has Confused Me 00:27:29 – Toiling to Reach the Hall of Honoured Dead VI 00:28:44 – Does U-Mos Have Any Tips for Me? 00:28:54 – U-Mos, You're as Much Good as No Good 00:29:04 – Toiling to Reach the Hall of Honoured Dead V 00:30:02 – Prolonged Map Perusal III 00:30:25 – Back up There, No? 00:30:37 – Toiling to Reach the Hall of Honoured Dead VI 00:32:00 – Saving the Game 00:32:17 – Toiling to Reach the Hall of Honoured Dead VII 00:33:51 – Prolonged Map Perusal IV 00:34:10 – Toiling to Reach the Hall of Honoured Dead VIII 00:34:41 – Prolonged Map Perusal V 00:34:53 – Toiling to Reach the Hall of Honoured Dead IX 00:36:24 – Prolonged Map Perusal VI 00:36:54 – Toiling to Reach the Hall of Honoured Dead X 00:37:32 – Saving the Game II 00:37:54 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h29 views -
Metroid Prime 2: Echoes [Trilogy]—Part 010—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 2: Echoes* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00058 Series playlist: https://rumble.com/playlists/eAHAUW-v3Xs —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 010 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Heading to the Hall of Honoured Dead 00:01:42 – Checking Out the Hall of Honoured Dead 00:03:22 – Puzzling in the Hall of Honoured Dead 00:08:40 – Okay, I Think I've Got This Now 00:09:53 – Acquiring the Seeker Launcher 00:10:37 – A Bit of Scanning 00:11:06 – How Do I Get up There? 00:11:23 – How Do I Use This Weapon? 00:15:05 – Well, It's Progress 00:15:55 – Oh, of Course: Just Let Go of Its Fire Button 00:16:05 – Roaming Around with a Seeker Launcher 00:16:57 – Saving the Game 00:17:19 – Prolonged Map Perusal 00:17:49 – Roaming the Temple Grounds with a Seeker Launcher II 00:18:27 – Prolonged Map Perusal II 00:18:40 – Roaming the Temple Grounds with a Seeker Launcher III 00:20:08 – Lore Entry: Age of Anxiety 00:20:54 – Roaming the Temple Grounds with a Seeker Launcher VI 00:21:50 – Prolonged Map Perusal III 00:22:11 – Roaming Torvus Bog with a Seeker Launcher 00:22:56 – Prolonged Map Perusal VI 00:24:14 – To Agon Wastes and Back Again 00:25:20 – Roaming Torvus Bog with a Seeker Launcher II 00:27:02 – Bogged Down with a Seeker Launcher 00:28:36 – Dark Samus Says Hi 00:28:57 – Checking Out the Training Chamber 00:30:42 – Bruh: the Red Pit 00:31:32 – The Blue Pit, Then? 00:31:52 – Lore Entry: Our War Begins 00:32:31 – The Blue Pit, Then? II 00:32:52 – Spider-Ball Tracks: This Means I'm Not Ready for This Place, Right? 00:33:10 – BRUH, DID THAT RED-RIMMED PIT NOT PIQUE YOUR INTEREST? 00:33:32 – Yeah, Those Spider-Ball Tracks . . . Definitely Not Ready for This Place, Fam 00:33:42 – Lol, Leaving 00:33:55 – Bogged Down with a Seeker Launcher II 00:35:35 – Prolonged Map Perusal V 00:35:37 – Roaming Torvus Bog with a Seeker Launcher III 00:36:20 – Roaming Agon Wastes with a Seeker Launcher 00:37:02 – Saving the Game II 00:37:23 – Roaming Agon Wastes with a Seeker Launcher II 00:40:27 – Checking Out Mining Station B 00:42:22 – Puzzling in Mining Station B 00:45:29 – Lore Entry: New Weapons 00:46:08 – Not Progressing in Mining Station B 00:51:10 – Roaming Agon Wastes with a Seeker Launcher III 00:53:30 – Luminoth Tech Detected 00:53:53 – Heading Back to the Bottom of Torvus Bog 00:58:04 – Bogged Down with a Seeker Launcher III 00:59:40 – Prolonged Map Perusal VI 00:59:56 – Bogged Down with a Seeker Launcher VI 01:02:07 – Finally Getting It 01:02:18 – Progressing in the Bottom of the Bog 01:03:30 – Lore Entry: Recovering Energy 01:04:10 – Progressing in the Bottom of the Bog II 01:06:55 – Lore Entry: G-Sch's Testament 01:07:38 – Progressing in the Bottom of the Bog III 01:14:02 – Lore Entry: The New Terror 01:14:37 – Progressing in the Bottom of the Bog VI 01:24:27 – Access to the Main Hydrochamber Achieved 01:24:48 – Heading to the Main Hydrochamber 01:27:03 – Acquiring the Gravity Boost 01:27:44 – Feeling as Though I'm the Queen of Torvus Bog 01:28:02 – Feeling Rather Apprehensive; When Did I Last Same My Game? 01:28:16 – OH, SH*T 01:28:26 – Alpha Blogg 01:35:15 – OH, NO, I'M GOING TO DIE 01:35:32 – IT'S GAME OVER, MAN, IT'S GAME *OVER*! 01:35:48 – Continuing from Last Save 01:36:00 – Oh, Boy 01:36:23 – Quickly Redoing a Lot of Stuff 01:56:46 – Okay, I'll Just Go Up There to Save My Game Now, Right? 01:57:05 – What Kind of Shanness Is This? 01:58:39 – So, I Won't Be Saving My Game, Then; F*cking Hell 01:58:39 – Quickly Redoing a Lot of Stuff II 01:59:58 – I Can't Even Get Full Health 02:01:15 – Acquiring the Gravity Boost, Again 02:02:01 – Gittin' Good at Fighting the Alpha Blogg 02:07:51 – Alpha Blogg Defeated 02:08:14 – Headin' Up to Dat Dere Save Room 02:11:22 – Saving the Game III 02:11:43 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 2: Echoes* is an action-adventure game developed by Retro Studios and is the sequel to *Metroid Prime*. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 2: Echoes [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 15 November 2004 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime2Echoes #Metroid #Metroidvania #PrimeHack #MetroidPrime2 #MetroidPrime #MetroidPrimeTrilogy —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h141 views