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C64 Preview - Parallaxian (2024) - PAL 50fps
AxelFollyPreview (rather a 'Tech-Demo') of upcoming Parallaxian by KODIAK64 who, for the moment at least, takes a small break from C64 programming. Hopefully this awesome looking project will continue soon though! Owe, and I'm very bad at it.. https://csdb.dk/release/download.php?id=3049918 views 1 comment -
C64 Game - New! : Tony - Montezuma's Gold V2.1 - Colour version! - PAL 50fps
AxelFollyGet it here: https://monochrome-productions.itch.io/tony 00:00:21 Intro 00:03:07 Main Screen / Music 00:04:30 Gameplay 00:08:55 Game over Screen / Music --- Embark on a pixelated journey inspired by Tony Halik, the real-life Polish explorer and filmmaker whose adventures spanned continents and decades. He was exploring ancient civilisations for NBC, Tony's love of discovery knew no bounds. Now it's your turn to step into Tony's digital shoes and unravel the mysteries of Montezuma's Castle in this nostalgic 8-bit homage. Tips from an earlier explorer Legend has it that Montezuma's Mask is more than just an artifact. Find it, and you may reveal more than its shiny surface. The door to something monumental awaits you! Now, let’s talk strategy! Think of your points as your lifeline—literally. Every 3,000 points grants you an extra life, so collect those treasures like a squirrel hoarding nuts. You start with five lives, and they don't come easy, so cherish each one. Jewels, worth 200 points each, and potions, worth 100 points, are your best friends. But hey, if you’re feeling feisty, you can use those potions to send enemies to an early grave, earning you 50 points per vanquished foe. Your inventory is a bit of a tight squeeze, with only four slots available. Keys, masks, and potions are the hot items here, while jewels thankfully don't take up any space. Be strategic—once an item is in your inventory, it’s there to stay until used or booted by a higher-priority item. Masks top the priority list (essential for level completion), followed by keys, and lastly potions. Don’t forget, keys unlock doors, masks complete levels, and unused items vanish into thin air when you advance to the next stage. So, plan wisely and keep an eye out for Montezuma’s legendary mask—your ticket to the next adventure! Oh, and here’s a juicy secret for you: keep an eye out for hidden rooms, packed with additional treasures like jewels. They’re the stuff of legends, often tucked away where you’d least expect them. And sometimes, if you're lucky, you'll stumble upon hidden passages that whisk you away to higher levels. So don’t just walk by that suspicious-looking wall—give it a nudge and see what happens. Your path to glory could be just a secret passage away!41 views 1 comment -
New C64 Game - InfeZtation (2024) - Short Play
AxelFollyGet it here: https://monteboyd.itch.io/infeztation 00:00:14 - Intro 00:02:19 - Gameplay 00:06:07 - Gameplay 2 --- InfeZtation is an arcade style run'n'gun scrolling platform game for PAL Commodore 64 computers and emulators. Take on the role of the Galactic Sheriff as she explores a mysterious deep space science station. With only her wits - and enormous semi-automatic rifle - to protect her, she is guided by her trusty robot sidekick, D3P-UT. Fight through the hordes of security drones and alien creatures to uncover the truth about the station's experiments, and maybe just save humanity! Featuring Stunning and unique hi-res in game graphics. 3 unique areas each with 4 sectors containing 3 levels each. A total of 36 levels not including boss levels. Epic boss battles. A vast array of different enemies to encounter. Varied power ups. Passcodes to pick up play from the last sector unlocked. Intro, outro and epic bitmap graphics to start each sector. It comes in Ocean format cartridge as a .crt file. IMPORTANT infeZtation v1.0 is PAL only. I will aim to release an NTSC version at a later date. infeZtation is only available as a .crt file. Controls: Joystick in port 2. Programming, graphics, sound and music by Monte Boyd. Testing/QA by Louie Dimovski, Patrick Offord.7 views -
New C64 Game - Nixy 2, Seeds of Doom - Short Play - PAL50fps
AxelFollyGet it here: https://h4plo.itch.io/nixy2 Join Nixy once again as she embarks on a new quest to find the source of the corruption threatening her home in the Glade. Explore mysterious caverns and crumbling castle ruins while avoiding ghouls, knights and other obstacles as she searches for clues and allies to aid her in her quest! Nixy's adventures will take her across the Glade, up to the castle towers and down below the hidden caverns. Can you help her save her home once again. --- Features This C64 version of the game features many improvements over the original ZX Spectrum version: Forty detailed screens with animated backgrounds Vastly-improved sprites and animations An in-game map A helpful UI area with a dynamic hint system An advanced sound system featuring: Three audio modes: music only, music with partial sound effects, and ambience track with full sound effects Six music tunes and three ambience tracks Run-time patching based on the SID model A proximity calculation system that plays the enemy/event sound effects only when the player is close enough Compatible with PAL (recommended) and NTSC machines In-game keys SPACE: Opens the map CBM: Cycles through the three audio modes Q: Cycles through three screen shake intensities Credits Code: Ali Pouladi (Haplo) Concept and graphics: Andy Johns (Vee) Audio: Kamil Wolnikowski (Jammer)9 views -
New C64 Game - Battle for Cronos
AxelFolly00:00:06 Loading Tune 00:01:03 Intro 00:02:34 Main Screen 00:03:40 Game (Demo play) 00:05:58 Game start --- Battle for Cronos is a turn based wargame for up to four players by Poly.Play To be successful on the battlefield, you must effectively combine different unit types, take the terrain into account, and plan your supplies strategically. Requirements This game was created for the Commodore 64. It can be played on real hardware, or in a C64 emulator like Vice. The game is controlled with a joystick in port 2. Key Features Epic battles with up to 4 factions A campaign of 8 missions, each playable in two difficulty levels 6 skirmish maps for custom matches 10 simulator missions for tactical training 20 different units and buildings Password system and save games PAL and NTSC compatible Get it here: https://windigoproductions.itch.io/battle-for-cronos19 views -
C64 Preview - Super Street Fighter 2 Turbo
AxelFolly00:00:41 - Character select 00:01:21 - Ryo vs Ryo 00:04:35 - Sagat vs Blanka (Demo play) 00:05:37 - Vega vs Ken (Demo play) 00:06:31 - Vega vs Sagat (Demo play) 00:07:36 - Cammy vs Ryo 00:08:45 - M Bison vs Sagat (Demo play) 00:09:27 - Dhalsim vs Zangief (Demo play) 00:10:00 - Chun Li vs M Bison (Demo play) --- This adaptation of SSF2T for Commodore 64 by RetroGL is based on the GameBoy Advance version called SSF2T Revival. The game is planned to be executed on a 1Mbyte EasyFlash or Kung Fu Flash cartridge. This new demo includes the following: enhanced appearance for all fighters (even if something has to be enhanced yet) endings for each fighter almost all fighting dynamics implemented (for example, throw escapes) https://www.dropbox.com/scl/fi/tw5zhisor2wa4k4j5gz42/ssf2t.crt?rlkey=mrbnf1gxqubzoo54gr1g5up5s&e=1&st=ih8cmd8d&dl=07 views 1 comment -
C64 Game Tiburoncy - Short Play - PAL 50fps
AxelFollySweet little game by Patagonia presented at Flashparty 2024. Starts off very easy but gets progressively (a bit) harder. https://patagonia.itch.io/tiburoncy-c64 00:00:01 Title Screen / Music 00:01:44 Main menu / Music 00:03:26 Level 1 00:05:17 Level 2 00:07:18 Level 3 (very short :P) ---- Tiburoncy must rescue his friends who were trapped by the fishing boats. You must touch the enemies from above to eliminate them and get extra points. The eagle is touched from below. Touch the key to open the cage to free the dolphin. The lever to open the gates and rescue your friends. At the end of the game, Daddy Shark will be waiting for you to free him. Game for Commodore 64 (PAL PAL-N) Presented at Flashparty 2024 as an entry for the Video Game Category on 05/Oct/2024.12 views -
Spelunky 64 - New C64 release - PAL 50fps
AxelFollyCommodore 64 port of Spelunky! Released on 06-09-2024 Get it here: https://paulko64.itch.io/spelunky64 --- 00:00:34 Title Music 00:02:34 Gameplay 00:04:44 More Gameplay --- Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible. Every time you play the cave's layout will be different. Use your wits, your reflexes, and the items available to you to survive and go ever deeper! Perhaps at the end you may find what you're looking for... Paul Koller brings you the official Commodore 64 port of Spelunky. You can now play the classic roguelike how it would be intended on the best-selling 8bit computer! System requirements The file fits within 64Kb, and runs on both PAL (recommended) & NTSC C64 models. Play it in your favorite emulator, or transfer the file and play it on your original breadbin. Controls The game is fully joystick controlled from port 2: Directions: Walk, jump, climb, crawl Run (when double left or right tap) Tap button: Whip (when no item carried) Activate item in hand (when possible) Throw item in hand Drop / pick up item (when also joystick down) Hold button: Take out / put back bomb Throw rope (when also joystick up) Credits Original design by Derek Yu Code and gfx by Paul Koller Music and sfx by Mikkel Hastrup12 views -
Hydrogenese C64 Preview (X-Ample)
AxelFollyLong lost game-preview from X-Ample's Hydrogenese from 1989 00:00:07 - Sprite Set 1 00:03:34 - Sprite Set 2 00:06:32 - Sprite Set 3 --- 1989 Digital Marketing Coding: Helge Kozielek Graphics: Michael Detert, Thomas Heinrich Sound: Thomas Detert Hydrogenese was yet another game to come from the excellent X-Ample, who produced many stunning games. ASM magazine issue 7/89 had a short news feature that stated that Mario van Zeist and X-ample were hired to make games for Digital Marketing, followed by some information on both Hydrogenese and Bamboo. However, the BWB link was a red herring, and it was Joachim Fraeder who confirmed that it was X-Ample behind the game. Coder was Helge Kozielek, with graphics by Michael Detert and Thomas Heinrich. The sprites and backgrounds we later recycled and used in Parsec. According to ASM, Hydrogenese was to be a shoot’em up similar to Armalyte or Menace and it was about four “heroes” with different strengths and weaknesses. The player could choose between these heroes and the task was to “clean up” the weapon systems of a space ship. The player was also supposed to also be able to remote control cleaning robots. The original plan was to have a shoot em up section and then sections where you would have a full 4 way platform/scroller, like Hawkeye 2 (which Mario Van Zeist showed Helge how to do). So what happened to the original game and why was it cancelled? Originally the game was planned to be part of a 25.000 DM contest by disk magazine “Game On”, but it wasn’t finished in time. As a result, Helge didn’t get to finish the game and it was split up into several other games and finished by other programmers. Tales of Boon, Darksword and Greystorm used the jump and run levels. Parsec used some of the shoot em up levels, and Hyper Agressive used the puzzle sequences and some of the music. Thomas’ music was split across many other games in the end, but now thanks to Se7en/Digital Excess – you can download the original music demo that Thomas produced. Sadly it is believed that the original incarnation of the game is fully lost, but we hold out hope that it may show up some day. But it seems that most of it did manage to sneak out in the above games, so check them out for a glimpse! And also check out Creator Speaks for words directly from the author! https://www.gamesthatwerent.com/gtw64/hydrogenese9 views