Metroid Prime 3: Corruption [Metroid Prime Trilogy]—Uncut Non-commentated First-Time Playthrough
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Updated 11 months ago
Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059.
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Metroid Prime 3: Corruption [Trilogy]—Part 001—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 001 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Game Splash Screen | Pre-title-screen Introduction 00:00:50 – Starting Game 00:01:21 – Opening Cutscene 00:02:32 – In the Cockpit 00:05:23 – Heading to the Olympus 00:06:14 – The G.F.S. Olympus 00:16:47 – Menuing 00:17:51 – The G.F.S. Olympus II 00:23:02 – Saving the Game 00:23:25 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h49 views -
Metroid Prime 3: Corruption [Trilogy]—Part 002—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 002 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – The G.F.S. Olympus 00:01:20 – Briefing 00:04:50 – The G.F.S. Olympus II 00:05:58 – Get to Your Ship 00:06:08 – The G.F.S. Olympus III 00:07:38 – Menuing 00:08:16 – The G.F.S. Olympus IV 00:11:27 – Energy Cell Taken 00:11:48 – Pursuit 00:13:07 – Returning Energy Cell 00:13:47 – The G.F.S. Olympus V 00:16:28 – Acquiring an Energy Tank 00:16:45 – The G.F.S. Olympus VI 00:17:50 – In Space No One Can Hear You Scream 00:18:08 – The G.F.S. Olympus VII 00:21:00 – Acquiring the Missile Launcher 00:21:37 – The G.F.S. Olympus VIII 00:24:46 – Saving the Game 00:25:06 – The G.F.S. Olympus IX 00:25:24 – A Big Meanie Appears 00:25:59 – Battle with Berserker Lord 00:27:38 – Berserker Lord Defeated 00:28:50 – Saving the Game II 00:29:11 – In the Cockpit 00:29:36 – Heading to Norion 00:30:03 – Lo and Behold: Norion 00:30:24 – Disembarking on Norion 00:31:03 – Generator Coordinates 00:31:21 – Norion 00:32:20 – Acquiring the Grapple Lasso 00:32:55 – Norion II 00:33:27 – Lore: Planet Norion 00:33:48 – Lore: Olympus-Class Battleship 00:34:20 – Norion III 00:39:14 – Acquiring an Energy Tank II 00:39:24 – Norion IV 00:40:32 – Lore: Hunter Ghor 00:41:13 – Norion V 00:41:31 – Lore: Hunter Gandrayda 00:41:58 – Downloading a Map 00:42:21 – Prolonged Map Perusal 00:42:34 – Norion VI 00:44:31 – Battle on Cargo Dock A 00:47:18 – A Crack with Rundas 00:48:30 – Landing the Gunship 00:49:27 – Saving the Game III 00:50:02 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h65 views -
Metroid Prime 3: Corruption [Trilogy]—Part 003—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 003 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Norion 00:00:28 – In the Cockpit 00:00:52 – To Docking Hub Alpha 00:01:37 – Prolonged Map Perusal 00:01:55 – Norion II 00:03:00 – Acquiring a Missile Expansion 00:03:53 – Norion III 00:14:05 – Generator A Power Restoration 00:14:29 – Leviathan 00:15:17 – Prolonged Map Perusal II 00:15:44 – Norion IV 00:16:02 – All Clear 00:16:29 – Norion V 00:18:38 – Lore: Hunter Rundas 00:19:02 – Norion VI 00:19:52 – Go On, Get Out of Here 00:20:47 – Norion VII 00:26:20 – Saving the Game 00:26:40 – Norion VIII 00:27:08 – Space-Pirate Grey 00:27:43 – Norion IX 00:28:49 – Generator C Power Restoration 00:32:12 – Battle with Meta Ridley 00:36:20 – Meta Ridley Defeated 00:38:40 – Generator C Power Restoration II 00:38:55 – Meteor Incoming 00:39:13 – Get to the Control Tower 00:39:50 – Heading to the Control Tower 00:43:12 – Late 00:43:35 – Dark Samus and the Phazon 00:44:38 – Saving Norion 00:45:31 – One Month Later 00:49:39 – The G.F.S. Olympus 00:50:28 – Lore: Phazon 00:50:55 – Lore: Phazon Enhancement Device 00:51:28 – The G.F.S. Olympus II 00:53:18 – Saving the Game II 00:53:35 – The G.F.S. Olympus III 00:53:47 – Menuing 00:54:09 – The G.F.S. Olympus IV 00:55:45 – A Crack with Aurora Unit 242 00:57:36 – To the Gunship 00:58:08 – In the Cockpit II 00:58:57 – Heading to Bryyo 00:59:17 – Landing on Bryyo 00:59:45 – Bryyo 01:00:57 – Activate the Satellite Uplink 01:01:48 – Bryyo II 01:18:23 – Lore: Age of Science 01:18:50 – Bryyo III 01:19:58 – Acquiring a Missile Expansion II 01:20:23 – Bryyo IV 01:20:58 – Acquiring the Grapple Swing 01:21:33 – Bryyo V 01:30:19 – Acquiring an Energy Tank 01:30:31 – Bryyo VI 01:30:59 – Lore: Golden Age 01:31:18 – Bryyo VII 01:36:21 – Satellite Data 01:37:08 – Bryyo VIII 01:38:14 – Prolonged Map Perusal III 01:38:40 – Bryyo IX 01:42:35 – Saving the Game III 01:42:52 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h75 views -
Metroid Prime 3: Corruption [Trilogy]—Part 004—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 004 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Bryyo 00:00:39 – In the Cockpit 00:00:52 – Flying to the Fiery Airdock 00:01:26 – Bryyo II 00:05:57 – Lore: Age of Schism 00:06:25 – Bryyo III 00:09:47 – Acquiring a Missile Expansion 00:09:58 – Bryyo IV 00:11:08 – Phazon Overload 00:12:08 – Bryyo V 00:12:18 – Spotting Rundas 00:12:35 – Bryyo VI 00:15:03 – Lore: Age of War 00:15:31 – Bryyo VII 00:29:41 – Acquiring a Missile Expansion II 00:30:25 – Bryyo VIII 00:30:42 – Saving the Game 00:31:04 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h56 views -
Metroid Prime 3: Corruption [Trilogy]—Part 005—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 005 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Bryyo 00:00:16 – Destroy Eastern Energy Signature 00:00:26 – Bryyo II 00:02:23 – Big Space Pirate Battle 00:03:46 – Rundas Appears 00:04:26 – Rundas Has Gone Radge 00:04:42 – Battle with Rundas 00:09:37 – Rundas Defeated 00:10:18 – Acquiring the Ice Missile 00:10:57 – Bryyo III 00:15:14 – Lore: Downfall 00:15:58 – Bryyo IV 00:16:38 – Source of the Energy Signature 00:17:03 – Bryyo V 00:19:01 – Menuing 00:19:33 – Bryyo VI 00:21:19 – Prolonged Map Perusal 00:21:35 – Bryyo VII 00:24:36 – Discovery of Federation Landing Site 00:25:06 – Bryyo VIII 00:25:33 – Prolonged Map Perusal II 00:26:00 – Bryyo IX 00:26:01 – Prolonged Map Perusal III 00:26:13 – Saving the Game 00:26:41 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h38 views -
Metroid Prime 3: Corruption [Trilogy]—Part 006—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 006 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Bryyo 00:00:33 – In the Cockpit 00:00:46 – Flying to Cliffside Airdock 00:01:22 – Bryyo II 00:01:36 – Location of Federation Landing Site 00:02:06 – Bryyo III 00:13:35 – Samus's Phazon Condition 00:14:13 – Bryyo IV 00:15:00 – Acquiring an Energy Tank 00:15:15 – Bryyo V 00:25:04 – Battle at Federation Landing Site 00:26:09 – Game Over 00:26:47 – Redoing Some Stuff 00:29:00 – Battle at Federation Landing Site—2nd Attempt 00:30:51 – Bryyo VI 00:39:28 – Remotely Landing the Gunship 00:39:54 – Saving the Game 00:40:31 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h51 views -
Metroid Prime 3: Corruption [Trilogy]—Part 007—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 007 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Bryyo 00:00:22 – Ship Missiles Upgrade 00:01:02 – Bryyo II 00:01:12 – Entering Gunship 00:01:24 – In the Cockpit 00:01:34 – Flying to Thorn Jungle 00:02:08 – Bryyo III 00:03:59 – Acquiring an Energy Tank 00:04:14 – Bryyo IV 00:11:26 – Battle with Korakk 00:16:04 – Korakk Defeated 00:16:14 – Bryyo V 00:17:44 – Saving the Game 00:18:16 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h50 views -
Metroid Prime 3: Corruption [Trilogy]—Part 008—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 008 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Bryyo 00:00:39 – Objective: Destroy Eastern Energy Signature 00:00:54 – Bryyo II 00:01:25 – Lore: The Hunted 00:01:54 – Acquiring a Missile Expansion 00:02:04 – Bryyo III 00:02:55 – Attempt to Destroy Shield Generator 00:03:42 – Bryyo IV 00:04:19 – Prolonged Map Perusal 00:04:49 – Bryyo V 00:09:47 – Battle at South Jungle Court 00:12:57 – South Jungle Court Cannon Destroyed 00:13:08 – Bryyo VI 00:15:40 – Acquiring a Missile Expansion II 00:16:02 – Bryyo VII 00:17:58 – Battle at North Jungle Court 00:23:20 – North Jungle Court Cannon Destroyed 00:23:30 – Bryyo VIII 00:25:08 – Acquiring a Missile Expansion III 00:25:36 – Bryyo IX 00:25:57 – Destroying Shield Generator 00:26:23 – Bryyo X 00:27:17 – Saving the Game 00:27:36 – Bryyo XI 00:30:01 – Prolonged Map Perusal II 00:30:44 – Entering the Gunship (and Saving the Game) 00:31:06 – In the Cockpit 00:31:20 – Flying to Fiery Airdock 00:31:51 – Bryyo XII 00:32:01 – Prolonged Map Perusal III 00:32:18 – Bryyo XIII 00:38:01 – Technical Difficulties: Dead Mouse Battery 00:39:20 – Bryyo XIV 00:42:18 – Saving the Game II 00:42:40 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h30 views -
Metroid Prime 3: Corruption [Trilogy]—Part 009—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 009 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Bryyo 00:01:24 – Battle at Temple of Bryyo 00:04:44 – Blowing Up Stuff 00:04:56 – Bryyo II 00:08:51 – Blowing Up Temple Generator 00:09:17 – Bryyo III 00:09:47 – Objective: Destroy Bryyo Seed 00:10:10 – Bryyo IV 00:12:44 – Entering Gunship (and Saving the Game) 00:13:04 – In the Cockpit 00:13:13 – Flying to Bryyo Seed 00:13:52 – Bryyo Seed 00:16:08 – Facing Mogenar 00:16:55 – Battle with Mogenar 00:26:31 – Mogenar Defeated 00:27:41 – Acquiring the Hyper Ball 00:28:32 – Destroying Bryyo Seed 00:30:17 – Next Objective Briefing 00:31:40 – Flying to Elysia 00:32:50 – Saving the Game 00:33:16 – Elysia 00:33:49 – Objective: Get Aurora Unit Back Online 00:34:24 – Elysia II 00:35:48 – Lore: Creators 00:36:33 – Elysia III 00:41:59 – Behold: SkyTown, Elysia 00:42:24 – Elysia IV 00:46:14 – Lore: Gift 00:46:40 – Elysia V 00:54:23 – Battle with Steamlord 00:56:12 – Steamlord Defeated 00:56:24 – Acquiring an Energy Tank 00:56:35 – Elysia VI 00:57:34 – Lore: Discovery 00:58:14 – Elysia VII 01:01:30 – Saving the Game II 01:01:51 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h67 views -
Metroid Prime 3: Corruption [Trilogy]—Part 010—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime 3: Corruption* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00059 Series playlist: https://rumble.com/playlists/L-zcfn7iSVQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 010 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Elysia 00:00:18 – Objective: Get Aurora Unit Back Online 00:00:45 – Elysia II 00:14:00 – Objective: Investigate Chozo Technology 00:14:22 – Elysia III 00:16:49 – Bridge Collapse 00:17:01 – Elysia IV 00:17:48 – Platforms 00:18:01 – Elysia V 00:27:36 – Lore: Slumber 00:28:15 – Elysia VI 00:29:10 – Encountering the Defense Drone 00:29:20 – Battle with the Defense Drone 00:32:32 – Defense Drone Defeated 00:32:44 – Acquiring the Boost Ball 00:33:13 – Elysia VII 00:43:15 – AU 217 00:44:25 – Battle in AU Chamber 00:45:18 – AU 217 II 00:45:40 – Uploading Vaccine 00:45:55 – AU 217 Cured 00:46:11 – Ghor Appears 00:46:50 – Elysia VIII 00:48:21 – A Chat with AU 217 00:49:22 – Elysia IX 00:49:39 – Prolonged Map Perusal 00:49:56 – Elysia X 00:50:30 – Saving the Game 00:50:52 – Video End —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime 3: Corruption* is a 3D Metroidvania that is set six months after the events of the series's previous game, where the bounty hunter Samus Aran becomes infected with Phazon by her doppelgänger Dark Samus, the reincarnation of the organism Metroid Prime. Samus works to destroy the Phazon meteors—"Leviathan Seeds"—that have been observed and are causing corruption on the three planets Bryyo, Elysia, and the Space Pirate Homeworld. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime 3: Corruption [Metroid Prime Trilogy] Platform: Wii (emulated) Release date (*Trilogy*—North America): 24 August 2009 Release date (original—North America): 27 August 2007 Developer(s): Retro Studios Publisher: Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator: Template Emulator platform: Windows 10 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 4x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #Metroid #MetroidPrime #Metroidvania #MetroidPrime3 #MetroidPrime3Corruption #MetroidPrimeTrilogy #PrimeHack —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h54 views