
Third-Person Shooter Theater
5 videos
Updated 10 days ago
Welcome to "Third-Person Shooter Theater"! This Video Playlist features my playing of "Third-Person Shooter" Video Games; tentatively in alpha-numerical order. Not necessarily a review but I will also talk about each of those games, offering my thoughts on them while playing. Many for the first time!
-
Third-Person Shooter Theater [S1E5]: "Alienfront: Team Based Combat" (Arcade - 2001) [NA Version]
GAMING WITH THE DESERTPUNK!Third-Person Shooter Theater S1E5 Alienfront: Team Based Combat [エイリアン・フロント] Arcade Action/Third-Person Shooter 2001 WOW Entertainment, Inc./Sega Enterprises, Inc. [USA] NA Version of "エイリアン・フロント" Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -Third-Person Shooter Theater: https://rumble.com/playlists/KI4Fmv48RMk -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Alien Front Online is a Dreamcast video game originally released for the console in 2001. In the game, players use armored vehicles to fight tense battles staged in large, interactive arenas. Players could choose which side they wished to fight for, the aliens or the human defenders of Earth, and could also choose one of three different vehicles to combat with; each having its own advantages and disadvantages. Although Alien Front was fully playable for one person, it was primarily designed as an online game in which up to 8 players (up to 4 on each side) could battle it out. Players move around the arena attempting to blast each other with their weaponry, while also looking for power-ups that will enhance their ability to wreak massive destruction. Typically, the game was played for a set number of minutes, after which the team with the most kills would be declared the winners. Being killed while playing the game had no serious consequences (you simply respawned in a different part of the area you were in), but it did reflect on your win/loss score. (Source - IGDB.com)7 views -
Third-Person Shooter Theater [S1E4]: "アクセル・ブリッド" (SFC - 1993) [JP Only]
GAMING WITH THE DESERTPUNK!Third-Person Shooter Theater S1E4 アクセル・ブリッド [Axel Brid] Nintendo Super Famicom Action/Third-Person Shooter 1993 Genki Co., Ltd./Sound M’s Co., Ltd./Tomy Company, Ltd. JP Only Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -Third-Person Shooter Theater: https://rumble.com/playlists/KI4Fmv48RMk -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Accele Brid (アクセルブリッド) is a shooter game released by Tomy in 1993 for the Super Famicom. (Source - Wikipedia)8 views 1 comment -
Third-Person Shooter Theater [S1E3]: "007: Tomorrow Never Dies" (PlayStation - 1999) [NA Version]
GAMING WITH THE DESERTPUNK!Third-Person Shooter Theater S1E3 007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ] PlayStation Action/Third-Person Shooter 1999 Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc. NA Version of "007:トゥモロー・ネバー・ダイ" 007 (Normal) Difficulty Mode * RELATED VIDEO PLAYLISTS: -Third-Person Shooter Theater: https://rumble.com/playlists/KI4Fmv48RMk -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development. The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised. (Source - Wikipedia)16 views -
Third-Person Shooter Theater [S1E2]: "007: Everything or Nothing" (GBA - 2003) [NA Version]
GAMING WITH THE DESERTPUNK!Third-Person Shooter Theater S1E2 007: Everything of Nothing [007: エブリシング・オア・ナッシング] Nintendo Game Boy Advance Action/Third-Person Shooter 2003 Griptonite, Inc./Electronic Arts, Inc. NA Version of "007: エブリシング・オア・ナッシング" Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -Third-Person Shooter Theater: https://rumble.com/playlists/KI4Fmv48RMk -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination. Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic. (Source - Wikipedia)17 views -
Third-Person Shooter Theater [S1E1]: "3-D WorldRunner" (NES - 1987) [NA Version]
GAMING WITH THE DESERTPUNK!Third-Person Shooter Theater S1E1 3-D WorldRunner [3D ワールドランナー] NES Action/Third-Person Shooter 1987 Square Co., Ltd./Acclaim Entertainment, Inc. NA Version of "とびだせ大作戦" Normal Difficulty Mode [Only Mode] * RELATED VIDEO PLAYLISTS: -Third-Person Shooter Theater: https://rumble.com/playlists/KI4Fmv48RMk -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: The 3-D Battles of WorldRunner (shortened to 3-D WorldRunner on the North American box art), originally released in Japan as Tobidase Daisakusen, is a 1987 third-person rail shooter platform video game developed and published by Square for the Family Computer Disk System. It was later ported to cartridge format and published by Acclaim for the Nintendo Entertainment System. For its time, the game was technically advanced; the game's three-dimensional scrolling effect is very similar to the line-scroll effects used by Pole Position and many racing games of the day as well as the forward-scrolling effect of Sega's 1985 third-person rail shooter Space Harrier. 3-D WorldRunner was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and had to leap over obstacles and chasms. It was also notable for being one of the first stereoscopic 3-D games. WorldRunner was designed by Hironobu Sakaguchi and Nasir Gebelli, with music composed by Nobuo Uematsu. All were later core members of the team behind the Final Fantasy role-playing video game series. (Source - Wikipedia)24 views