
Metroid Prime [Metroid Prime Trilogy]—Uncut Non-commentated First-Time Playthrough
16 videos
Updated 1 year ago
Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057.
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Metroid Prime [Metroid Prime Trilogy]—Part 001—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 001 of playthrough. —𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬— 00:00:00 – Game Splash Screens 00:00:05 – Pre-title-screen Introduction 00:01:33 – Game Introduction 00:03:23 – Playthrough —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h40 views -
Metroid Prime [Metroid Prime Trilogy]—Part 002—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 002 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h37 views -
Metroid Prime [Metroid Prime Trilogy]—Part 003—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 003 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h24 views -
Metroid Prime [Metroid Prime Trilogy]—Part 004—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 004 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h31 views -
Metroid Prime [Metroid Prime Trilogy]—Part 005—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 005 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h24 views -
Metroid Prime [Metroid Prime Trilogy]—Part 006—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 006 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h26 views -
Metroid Prime [Metroid Prime Trilogy]—Part 007—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 007 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h24 views -
Metroid Prime [Metroid Prime Trilogy]—Part 008—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 008 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h27 views -
Metroid Prime [Metroid Prime Trilogy]—Part 009—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 009 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h22 views -
Metroid Prime [Metroid Prime Trilogy]—Part 010—Uncut Non-commentated First-Time Playthrough
SJP176's Channel—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176. Playthrough code: SJP176-PT00057 Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ —𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Part 010 of playthrough. —𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧— *Metroid Prime* is an action-adventure game developed by Retro Studios. —𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Game: Metroid Prime [Metroid Prime Trilogy] Platform: Nintendo Wii (emulated) Release date (*Trilogy*—Wii): 24 August 2009 Release date (original—GameCube): 18 November 2002 Developer(s): Retro Studios Publisher(s): Nintendo Game region: USA Language: English —𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞— Difficulty: Normal —𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)— Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500) Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian) —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧— Emulator platform: Windows 10 Emulator: PrimeHack V1.0.6 —𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)— • General: ◦ Basic: ‣ Backend: Direct3D 11 ‣ Aspect Ratio: Auto ‣ V-Sync: On ◦ Shader Compilation: ‣ Option: Hybrid Ubershaders ‣ Compile Shaders Before Starting: On • Enhancements (Enhancements): ◦ Internal Resolution: 6x Native (3840x3168) for 4K ◦ Anti-Aliasing: 8x MSAA ◦ Anisotropic Filtering: 16x ◦ Post-Processing Effect: (off) ◦ Scaled EFB Copy: On ◦ Per-Pixel Lighting: Off ◦ Force Texture Filtering: Off ◦ Widescreen Hack: Off ◦ Disable Fog: Off ◦ Force 24-Bit Color: On ◦ Disable Copy Filter: On ◦ Arbitrary Mipmap Detection: On • Hacks: ◦ Embedded Frame Buffer (EFB): ‣ Skip EFB Access from CPU: Off ‣ Ignore Format Changes: On ‣ Store EFB Copies to Texture Only: On ‣ Defer EFB Copies to RAM: On ◦ Texture Cache: ‣ Accuracy: Fast ‣ GPU Texture Decoding: Off ◦ External Frame Buffer (XFB): ‣ Store XFB Copies to Texture Only: On ‣ Immediately Present XFB: On ‣ Skip Presenting Duplicate Frames: On ◦ Other: ‣ Fast Depth Calculation: On ‣ Disable Bounding Box: On ‣ Vertex Rounding: Off ‣ Save Texture Cache to State: On • Advanced: ◦ Utility: ‣ Load Custom Textures: On ‣ Prefetch Custom Texture: On ‣ Disable EFB VRAM Copies: Off ‣ Dump EFB Target: Off ‣ Dump XFB Target: Off ◦ Misc: ‣ Crop: Off ‣ Enable Progressive Scan: Off ‣ Backend Multithreading: On ‣ Borderless Fullscreen: Off ◦ Experimental: ‣ Defer EFB Cache Invalidation: Off ‣ Manual Texture Sampling: Off • PrimeHack GFX: ◦ Graphics: ‣ Lock Camera in Motion Puzzles: On ‣ Enable GCN Gun Effects: On ‣ Toggle Viewmodel Adjustment: On ‣ Disable Culling: Off ◦ Bloom: ‣ Reduce Bloom Offset [Prime 3]: On ‣ Bloom Intensity [Prime 3]: 100 ◦ GCN Crosshair Color: ‣ Show GCN Crosshair: Off ◦ Viewmodel Position: ‣ Automatic Viewmodel Adjustment: On —𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)— • Display: ◦ Change Resolution: ‣ Refresh rate: 60Hz —𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲— Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout) Mouse: Logitech G903 Foot switch: 2 × Olympus RS31H —𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠— The same PC was used to both play and record (with OBS Studio) the gameplay in this video. —𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬— Motherboard: ASRock X570 Taichi (BIOS Version 4.60) CPU: AMD Ryzen 9 5950X GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC) RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die) Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write) Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write) —𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)— Precision Boost Overdrive: Advanced PBO Limits: Motherboard Precision Boost Overdrive Scalar: Auto Curve Optimizer: Disabled Max CPU Boost Clock Override: 500 MHz Platform Thermal Throttle Limit: Auto —𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬— Clock: 3000 MHz Primary timings: 14-15-15-30 1T —𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)— Core clock: +140 MHz Memory clock: +1275 MHz —𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬— #MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii —𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚— YouTube: https://www.youtube.com/@SJP176 Facebook: https://www.facebook.com/SJP176/ Twitch: https://www.twitch.tv/sjp176 Rumble: https://rumble.com/c/SJP176 Twitter: https://twitter.com/SJP176 —𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬— PayPal: https://www.paypal.com/paypalme/SJP176 Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h26 views